I only played Dead Space 1, but couldn't Alessa just put him to sleep?
Either way, I really hope we don't get a rash of Silent Hill threads. It's a great series at its best, but it is terrible in a battleboard setting. These aren't action games, and debating the psychology of characters is often a pretty difficult thing to do.
Just to clear things up, Silent Hill isn't always about your own personal demons, as we saw with Henry and Harry.
And overcoming some mental hangups doesn't guarantee safety anyway. James came to grips with what he did, and it's commonly accepted that he still commited suicide. The ending is ambiguous but it's not as cut and dry as "mental strength = win."
Originally posted by StyleTime
Just to clear things up, Silent Hill isn't always about your own personal demons, as we saw with Henry and Harry.And overcoming some mental hangups doesn't guarantee safety anyway. James came to grips with what he did, and it's commonly accepted that he still commited suicide. The ending is ambiguous but it's not as cut and dry as "mental strength = win."
Originally posted by StyleTime
Just to clear things up, Silent Hill isn't always about your own personal demons, as we saw with Henry and Harry.And overcoming some mental hangups doesn't guarantee safety anyway. James came to grips with what he did, and it's commonly accepted that he still commited suicide. The ending is ambiguous but it's not as cut and dry as "mental strength = win."
Isn't that because in that ending Mary died before she could forgive James or something?
Originally posted by FinalAnswer
Isn't that because in that ending Mary died before she could forgive James or something?
Originally posted by Spawningpool
I'm just saying Isaac Clark would completely dominate silent hill.
I'm not speaking on only the mental aspect, but the enemies themselves. It isn't a feat filled universe obviously, but the enemies in Silent Hill are still fairly threatening. Many require plot device items, typically given by outside sources to the protagonist, to actually beat.
There's life draining ghosts that require a specific item to keep them down. If he's only got conventional weaponry, he could spend all his ammo on them, and they'd just get right back up and drain him.
Maybe he's dealt with ghosts or something though. Like I said, I've only played the first one.
I should have been more descriptive. It's a projection of James's mind rather than an apparition of Mary. The distinction here is important, because the latter implies some beyond the grave intervention from Mary. This scene is meant to show how James copes, as he goes back and forth with himself in the form of a dialogue with Mary.
Also, I'd argue she does forgive him. "It's enough, James." is absolution if I've ever heard it. She stresses that she wanted to die, and the letter includes more kind words. The problem for James is that ending his suffering = being with Mary. Mary is dead, so he must die to be with her. (Her dead body is hinted to be in his car, so they can "drown" together if you're the romantic type.)
There's evidence that James always intended to kill himself in the game. It wasn't determined by this one scene.
Originally posted by StyleTime
I'm not speaking on only the mental aspect, but the enemies themselves. It isn't a feat filled universe obviously, but the enemies in Silent Hill are still fairly threatening. Many require plot device items, typically given by outside sources to the protagonist, to actually beat.There's life draining ghosts that require a specific item to keep them down. If he's only got conventional weaponry, he could spend all his ammo on them, and they'd just get right back up and drain him.
Maybe he's dealt with ghosts or something though. Like I said, I've only played the first one.