General Grievous/Magnaguards vs 150 TOR Younglings

Started by carthage1 pages

General Grievous/Magnaguards vs 150 TOR Younglings

4 Magnaguards accompany the general

The Younglings are bloodlusted

Younglings make poor vs, most of them don't have training to fight. They are, quite often, simply kids. Nor do they carry weapons that'd work (youngling training sabers don't cut like true sabers).

Better to use even Jedi Service Corps.

Originally posted by Q99
Younglings make poor vs, most of them don't have training to fight. They are, quite often, simply kids.

Not Unless you're Jaden Korr 😉

Jaden was Padawan age. Plus he's a clone, most likely, he could be taught to do anything before being placed.

Originally posted by FreshestSlice
Jaden was Padawan age. Plus he's a clone, most likely, he could be taught to do anything before being placed.

Woops my bad, i forgot about the age thing.

He only became a clone when

Spoiler:
His essence, memories and knowledge, were transferred into the iteration's body

But then again, there are a lot of hints referring to what you stated so, you could be right.

Feats for your random Jedi Service member?

Originally posted by carthage
Feats for your random Jedi Service member?

They went through the initial Jedi training to completion, just flunked out when it came to the bit of actually being selected to be a padawan.

Graduation Day has a girl who can only use TK when she's upset (though has a reasonable amount of power when she does), and uses a metal staff to block blaster fire and take down about 4-5 B1 battle droids (against a total force of about 8~)... before a shot disarmed her. As an exhausting use of force, she managed to push and take down the remaining four, and I gather that'd be high-end for an agricorp Jedi.

Sanya is another example. She can use telekinesis, with some difficulty, and pretty easily shot down a couple droids.

(Another, Halmere, became an Inquisitor, but still loses to a Padawan from a large species. Though he had additional Inquisitor training)

So basically, an agri-corp member often has some level of force offense, but generally only pulling it off inconsistently or with difficulty. They can do blaster bolt blocking and clearly superhuman melee, but aren't too hard to overwhelm, and a force of about 8 B1s is a fight they're often not likely to survive.

Grievous and the Magnaguards march triumphantly amid the corpses of the younglings.