BloodRawEngine
Video Game Engine of War
Online play is definitely the way to go for the later Parallel Quests. I had spent ages on one of them trying to get a certain skill by meeting the secret stipulations, and my group and I managed to make quick enough work of the enemy to trigger the bonus fight and in doing so, I unlocked Super Dragon Fist, which has immediately become one of my favorite Strike skills thus far.
On the note of skills, I have to say that the ones you learn from Cell when taking him on as a mentor are really effective for close-range fighting, namely the first two you're likely to learn--All Clear and Gravity Impact. Both are single-hit but have a wide range and high damage. I'm aiming to go for more quests to unlock the Z-souls I need in order to continue training with some characters (though that, combined with the game's asinine RNG for everything, is just a horrible idea).
And am I really the only one who found the story mode almost piss-easy? Or was I just overleveled? I'm at level 67-68 right now for what it's worth, but I was at least ten levels below that when I first beat the game. I re-did the final boss earlier tonight and got the second scenario where
Spoiler:
if you don't take too much damage, Goku doesn't show up to help you fight Demigra's final form, but on a thematic standpoint, I kinda prefer when he does. Getting a Z-soul esque support from five of the Z fighters all at once is a cool scene too though. It really drives home the satisfaction of having fought alongside what are many fans' childhood heroes/icons
Most all the flaws I have with the game are remedied well enough by simply leveling up properly and utilizing the online multiplayer (again, finally got Super Dragon Fist), and I really only wish there was a selection for background music in each stage. Also, while they managed to get FLOW's remake of Cha-La Head Cha-La, I'm disappointed that their song Kibou no Uta/HERO from Battle of Gods wasn't in this. Really dig that song.