BloodRawEngine
Video Game Engine of War
Originally posted by Bentley
Shemue 😖hifty:
That. And as far as any game closest to Shenmue's style, I also want to bring up the Yakuza series (insert Yakuza 5 localization hype here), not so much in terms of the size of the world, but the amount of things there is to do that's almost comparable to a GTA title. Between no fewer than a dozen or so mini-games, several times that many subplots, a surprisingly fun beat-em-style combat system and the game's ever expanding scale (Yakuza 5 is said to be the biggest game yet), I was hooked since day 1.
Xenoblade Chronicles. The reveal of the Gaur Plains alone at the two or so hour mark was enough to show that it was only the beginning. I never go back to that game without a quick trek through that area. Needless to say, the follow-up, Xenoblade X seems to be taking it to the next level what with the mechs and if the supposed 5x larger world is to be believed.
Kingdoms of Amalur is definitely worth a mention if it counts. Crying shame what happened to the property.
Dragon's Dogma's actual world was modest in terms of scale, but was fairly sizable and varied in its own right, and played well on the non-linearity aspect. The main draw was mostly in its action and customization, like Amalur.
And I can't give a tin shilling on how polarizing Assassin's Creed 3 is, the Frontier was the most rich, dense, and visually appealing land area in an Assassin's Creed game I've ever played. Sure, the Caribbean sea was in a league of its own as far as seafaring areas go, but ACIV had more than its own fair share of too many flaws that leaves it bordering on overrated.
But besides that, yeah, on its own merits as an open world, Black Flag is still in a league of its own as far as Seafaring worlds go.