Smasandian
Smell the Ashes
You gave two examples of games that did things like Goldeneye and both of them came out the same year (after Goldeneye but that doesn't matter) but you say it didn't do anything important....
I still believe Goldeneye mission structure is still important but it was based on difficulty settings. Quake 2 had objectives but it was just an excuse to shoot something. In Goldenee, it depending on what setting you had it at. The first level, the dam, had an entire section of its map for an objective and unless you explored the area you wouldn't of found it unless you played at a higher objective. I still think that's very important and wish current games follow that.
Also, you are forgetting that Goldeneye proved to publishers that FPS can be done consoles. How is that not important?
Do you know how ID Software became famous? It might be Wolfenstein but they created Commander Keen, which was a feat of programming because nobody thought a platformer could be done on a PC. Yes, Super Mario Bros came out before but when Id Software released Commander Keen, important people took notice because nobody thought it could be done.
Is that more important than Wolfenstien? Nope, but it doesn't mean it didn't mean anything. Goldeneye is like that. Without out, who knows if Halo gets the money it deserved from MS.