Originally posted by Khazra Reborn
Just started Dragon Age 2. I forced myself through DA Origins, which was tough, the combat is very dated. It’s practically unplayable as a warrior, DA 2, is a lot better in that department. Story held up well though.
I love the first game more than the second. I can't comment on your opinion about playing as a warrior since I never have, I tend to usually play as mages in games where you're given the option.
Given your experience with it I doubt you will ever replay the first game, but on the small chance you do I will point out you should check out the modding community. There is a mod that makes the combat faster and more dynamic. In fact the mod I'm thinking of was inspired by the combat in Dragon Age 2.
Originally posted by Surtur
I love the first game more than the second. I can't comment on your opinion about playing as a warrior since I never have, I tend to usually play as mages in games where you're given the option.Given your experience with it I doubt you will ever replay the first game, but on the small chance you do I will point out you should check out the modding community. There is a mod that makes the combat faster and more dynamic. In fact the mod I'm thinking of was inspired by the combat in Dragon Age 2.
Yeah mods are a must in DA Origins. Especially the one that lets you skip the fade segment.
Originally posted by Khazra Reborn
Just started Dragon Age 2. I forced myself through DA Origins, which was tough, the combat is very dated. It’s practically unplayable as a warrior, DA 2, is a lot better in that department. Story held up well though.
I mean, mage is OP in DAO, but Warrior works just fine if you spec it right.
hope you enjoy 2, though.
Originally posted by cdtm
It's more then upresing, there's a lot of original art. You can replace just about anything, the save points alone have 20 something different pieces.You can also use a 60fps combat hack, which works quite well. Or disable the hud, which is extremely buggy but looks nice.
Then there's enabling the "hard" clock tower, as originally envisioned, or seeing up run as always pn (A swap of the run button, meanng you need to run to not be caught in stealth scenes)
Plenty of odds and ends to play around with. I think it even adds Xbox gamepad support.
I'll give it another look.
Originally posted by Kazenji
There's also another mod for FF7 called New Threat mod, Completely changes how the game is played if you want something newdetails in the link on the changes
https://www.reddit.com/r/FinalFantasy/comments/4f0m66/final_fantasy_vii_new_threat_mod/
I watched the MaxDood let's play of that. No ****ing way am I touching that.
2006 Prey has these stupid passcodes you usually find on monitors to open doors. Except this one area has a keypad, but no code on the monitors. So you look around this small area wondering if they expected you to memorize the code from several levels ago.
It never even occurs to you to look closer at this dismembered body, with the code barely visable in blood on the floor. It is VERY easy to miss.
This is the kind of old school level design I don't miss. Adventure games were notorious for this kind of shit, no one enjoyed it, and it was just a cheap way of padding out game time.
Originally posted by cdtm
Yeah, they just get progressively worse after the excellent reboot.
I heard that Shadow has improved the combat and stealth, so I might give that a look. Rise... I liked the puzzles. I liked the platforming. Even the writing, while not great, wasn't terrible either. Though I feel like Lara is kinda bland.