Crackdown 3 was fun and was very similar to first game.
But I have a feeling you actually didn't play it. The problem with the Crackdown and its sequels is that the first game came out at the start of the HD generation. Seeing an open world like that and being able to move everywhere was pretty ****ing awesome.
But the content of the game (aside from the green orbs) was completely lacking. It was a perfect video game rental.
Infamous for the Playstation 3 was basically crackdown but with actual good campaign content and more involved game play systems.
Originally posted by Smasandian
Crackdown 3 was fun and was very similar to first game.But I have a feeling you actually didn't play it. The problem with the Crackdown and its sequels is that the first game came out at the start of the HD generation. Seeing an open world like that and being able to move everywhere was pretty ****ing awesome.
But the content of the game (aside from the green orbs) was completely lacking. It was a perfect video game rental.
Infamous for the Playstation 3 was basically crackdown but with actual good campaign content and more involved game play systems.
Flying around the city and messing up gangs is still mad fun. The city is very stylistic, almost like a mesh of Gotham City and Metropolis.
Saints Row 4 is pretty much the pinnacle of that style of gameplay, but I still greatly enjoy what Crackdown has to offer.
Originally posted by cdtm
Just a reminder, Alien Isolation is once again free on Epic Game Store.This is your second chance to nab it, highly recommended game. Just think if it like Resident Evil 3, with a Xenomorph replacing Nemesis, and you'll have an idea of the gameplay.
It's better than Nemesis...Alien is completely driven by AI and I believe only a few instances where the Alien arrival is scripted.
Originally posted by cdtmNot nearly the same, my friend. Survival Horror thrives in novelty.
Not much longer then Hollow Knight. 🙂
When you get accustomed to the pressure, environment, get more powerful, start to understand the patterns etc the fear factor takes a hard dive and in a game such as A:I, that's a capital sin. It's built around making you feel scared all the time, but after 25 hours of the same loop the Xenonorph becomes more of an annoyance easily avoidable than the constant instigator that it felt at the beginning.
Hollow Knight in the other hand doesn't have to preoccupy itself with such things. Does it have to keep exploration interesting? Of course, but imo that's a much easier task.
Making an effort to get in to Planescape Torment and Dragons Age Origins, to give my seasonal aching joints a break.
Never was into those sorts of games, but I can see the appeal. Feels like reading a digital novel with gameplay tacked on.
The freedom of Planescape Torment throws me off a bit though. You never know what the "right" way to play is. There is definitely consequences for doing things in way you wouldn't expect to have consequences for, like making certain quests far easier then others, but its pure coin flip what leads to what. Sometimes the Renegade option is best, and other times the Paragon nets the best results.