FFXIV as usual.
WWE 2K19 - Love how contextual everything is. Moves depend on not just your position relative to your opponent, but your opponent relative to everything else. Kicking someone in the head only to have them spin around and smack their head off of a table on the way down is ****ing brilliant. Massive roster too.
Lego DC Villains - Really good, amusing writing, a stellar cast (Hammill, Conroy, Strong, Brown), and a ridiculously large selection of characters. Also the open world is a much better arena to play around in than the planets in Lego Batman 3, imo.
Dragon's Dogma: Dark Arisen on PC, UFC Undisputed 2010 for PSP.
It's surprising how utterly fun the PSP game can be.
Not packing tons of modes, which I'm not too upset about, still an Exhibition mode and all the modes you'd expect but... No CPU vs CPU option? The one game where you'd EXPECT a CPU vs CPU option and they don't have it? Bizarre as hell.
Hard to imagine how they could have done anything to make them good, in the infancy of 3d platforming. Zelda and Mario worked, because they were slow moving, plodding games that rewarded exploration. Sonic needed to be about speed, and in a 3d game with bottomless pits everywhere and no real auto tracking...
What they really needed was someone smart enough to realize Mario 64 isn't where they should draw inspiration. Crazy Taxi and Daytona USA are.