Was the PSP a commercial success?

Started by Smasandian2 pages
Originally posted by Jmanghan
Can't deny that. But "millions of people" isn't really comparative to everybody who has a phone. Which is just about everyone on Earth who can afford it.

I don't understand the point you are trying to make. Your idea that not everybody uses their cellphone for games. Who cares. Nobody argued that.

My point is that the handheld gaming devices are being whittled away by mobile games on cellphones is true.

Even if 50% of the users use the cellphones for contacting people, that would still mean over a billion devices are being used to play some sort of game.

Originally posted by Smasandian
Probably.

But I do think mobile gaming will crash sooner or later. There is plenty of issues that regular games went through in the 80's that mobile game companies are coming across. Massive amounts of shitty quality games create overabundance of choice for consumers and the good companies that create quality content could close down from the lack of sales.

Yes, console gaming came to be precisely because of overabundance of cheap games. Quality releases want to exist in a more controlled market, like the iron-fist grasp of Nintendo back in the NES days. It was a warranty of quality that helped the industry to mature (it was shock treatment, but it worked).

Originally posted by Scribble
Most people I know play games on their phone, just saying.
How on earth is that relevant to the majority of the world?

^
Let's be realistic, man. People with smartphones or tablets nowadays DO play games with their phones/tablets. Everyone I know has at least 1 game installed on their smartphone or tablet. This is an undeniable fact -- Mobile game apps will eventually abolish mobile game consoles. In fact, it will also affect (if not already) not only mobile game consoles, but home consoles as well (like PS4 and XBone).

As to the question: Yes, the PSP was indeed a commercial success. I like how easy it was to hack and port PSX ROMS and custom firmwares, as well as the ability to run multiple game emulators. The custom homebrew apps scene was also quite huge back in its heyday.

I don't believe mobile gaming will overtake consoles. Mobile games are about casual gaming and convenience. Console gaming is for the experience which cannot be satiated by mobile games. As well, as I said before, mobile games will probably suffer some sort of crash in the future because most of the games are ****ing garbage.

I think people are happy spending $500 or less for a console but the experience differs than handhelds. I also don't agree that cellphones will ever come near the tech specs that consoles/PC can offer so I don't see consoles being replaced by it. Handhelds are the other hand was always being the experience of taking games on the road but mostly offered smaller experiences then what console games had. Because of this, handhelds and mobiles games offer the same thing and it's much cheaper to play a $5 dollar game on a cellphone that you already needed than paying for a cellphone and $300 handheld for the sake of being able to play outside of your couch or chair.

Originally posted by Smasandian
I don't believe mobile gaming will overtake consoles. Mobile games are about casual gaming and convenience. Console gaming is for the experience which cannot be satiated by mobile games. As well, as I said before, mobile games will probably suffer some sort of crash in the future because most of the games are ****ing garbage.

I think people are happy spending $500 or less for a console but the experience differs than handhelds. I also don't agree that cellphones will ever come near the tech specs that consoles/PC can offer so I don't see consoles being replaced by it. Handhelds are the other hand was always being the experience of taking games on the road but mostly offered smaller experiences then what console games had. Because of this, handhelds and mobiles games offer the same thing and it's much cheaper to play a $5 dollar game on a cellphone that you already needed than paying for a cellphone and $300 handheld for the sake of being able to play outside of your couch or chair.

Modern Combat on Smartphones isn't a casual game.

It even looks better then Killzone: Mercenary on the Vita, which is the most blatantly powerful handheld to date.

Originally posted by Jmanghan
Modern Combat on Smartphones isn't a casual game.

It even looks better then Killzone: Mercenary on the Vita, which is the most blatantly powerful handheld to date.

I think you said it best "How on earth is that relevant to the majority of the world?"

So one game might be more than casual (and there is others as well but most are ports from PC and console games) but the majority are considered casual.

And in the end, I have no ****ing clue what you are arguing aside. Is it that handhelds are still viable (from your arguement that not everybody uses a phone for games) or that mobile games can be hardcore (from your comment about Modern Combat)

And Modern Combat is not in the same league as regular handheld experience.

Originally posted by Smasandian
I think you said it best "How on earth is that relevant to the majority of the world?"

So one game might be more than casual (and there is others as well but most are ports from PC and console games) but the majority are considered casual.

And in the end, I have no ****ing clue what you are arguing aside. Is it that handhelds are still viable (from your arguement that not everybody uses a phone for games) or that mobile games can be hardcore (from your comment about Modern Combat)

And Modern Combat is not in the same league as regular handheld experience.

Tell that to ReviewTechUSA :/

Anyway, I'm not arguing for any specific side, I'm making valid points.