What is killing the PlayStation Vita?
Earlier this year, we had a AAA Game announcement for the Vita. World of Final Fantasy.
Sounds pretty cool, but there aren't gonna be many more of those if Sony doesn't start wising up to the complaints.
1. The Proprietery Memory Cards - This is by far the biggest complaint, the price is outrageous when bought from Gamestop, and on top of that, to get a 64gb card, you absolutely MUST import one. Thankfully, Sony has lowered the prices about 3 times, but the 32gb and 64gb both cost more then a brand new game at launch day. Fix this, Sony.
2. It's Far Too Powerful - A powerful handheld is a good thing, more graphical upgrades means more ports of awesome PS3 games, right? Well, developers straying from the Vita are focused on how much it would cost to port a game, or make a game on the system, which would honestly be a lot harder to make then a PS4 game due to the act of putting them on those tiny little cartridges.
3. No Third-Party Support - Indies are flourishing on the Vita, except a lot of people are into hardcore AAA games. Back before it was even called the Vita, they had many plans for it, there was supposed to be a Bioshock game, an Infamous game, and tons of awesome IP's on the system, similar to the support the PSP got. What we did get was a bunch of ports, and a few worthwhile Vita exclusives like Killzone: Mercenary, which IMO blows Killzone: Shadow Fall out of the water.
What do you guys think is killing the Vita, and how do you think Sony could improve on these mistakes?