Indeed there is a structure- he describes how he is one of five enforcers who has been picked by one of the five commanders from the upper, more intact parts of the fortress; those five in turn were personally picked by the General, who is at the command structure at the top.
Indeed, there is much planning to do!
Just a clarification, are there 5 enforcers or 25? Or does each of the 5 commanders get to pick 5 personal underlings, or do they collectively pick 5 total.
OK, goals so far:
1) Kuylen is on the base. THIS IS NOT A DRILL. Roan is freaking out inside, but is trying to stay calm as to not tip anybody off. We need to figure out what he's up to, and what he knows. (also, you know, capture him and all that)
2) Adelmo is on the base. THIS IS NOT A DRILL. This is bad. At minimum it means that they have been talking, if not working together for an extended period of time, (or Kuylen guessed that Adelmo is gonna need to come back here.) either way. Not good. (we need to figure out how close she is to the SnK and capture her and all that)
3) We need to find a way to drop the jammer.
4) We need to find a way into the underbelly so WE can find the SnK.
All of our investigations require us to be able to move about the base relatively freely. So we our first priority is figuring out how to make that happen.
The way I see it the only way they'll let us stick around is if we 'join' them, there's no other way here. We offer to join them, under the guise of "We need a safe place, you want our ships, we team up. Win/win!" (I'm happy to have Wentar drop the line, maybe imply that our ships are rigged so that only we can fly them without consequence to prevent too much theft/usage of them without us being around.)
Then we find out how this place is run. It sounds a bit like a military colony or compound so I wonder if there's some kind of training/initiation and then we get 'assigned' roles or jobs around the facility best suited out skills. Or we could offer to do certain tasks like patrolling the base(letting us explore the base), maintenance (scope out security and the generator), etc.
Gallagher shuts down his lightsaber only when certain that the imminent danger has subsided. He very much wants to get away from this group that welcomed the in so they can decide how to proceed.
"Where can we go from here?" Gallagher asks the group.
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Gallagher will use Foresight (don't forget to ask for visions, team).
As for his xp spendings... 6xp to Master Tranquility, 4xp to buy the skill Lying.
Oh! I wasn't suggesting giving them our ships. I meant more 'Hey if you let us in, not only will you get a bunch of force users, but force users with their own ships to boot! Pretty sweet deal, eh?'
Lets face it, our ships are basically in their control right now anyway. They've got the men and the guns needed to take them by force or destroy them, and us, if we wind up being too unreasonable. The only way they'll really start to trust* us (thus giving us more access to search the base) is if we play ball to a certain extent.
*as much as a dark sider can actaully trust someone else.
I'll get the Force powers done, but you only get anything if you didn't get one last episode- these two are closely linked (predictions then help with this story too).
Well, you certainly need to make some pitch to mvoe on out of this one. Then you need to get going! The outer area of the fortress is not precisely defined- a lot of informal gatherings in all kinds of improvised buildings- so you can request to find whatever sort of gathering you like.
What you need to do, one way or another, is to get past the giant walls that separate you from the upper levels. You;re willing to bet they are pretty secure.
Once the group is away from the welcoming party, Vera-Kin proposes that they find an empty shelter near the ships and discuss the strategy.
"It's clear we'll need to pretend to belong," Vera-Kin says, gravely. "This may prove more dangerous than the actual battles to come. In any case, I vote we should mingle with those also outside the walls, like ourselves, who may have some idea or plan to get further up. The more we know before we try to move in, the better."
Guys, I think we're getting a little ahead of ourselves, pretty sure we still need to convince these guys that we're suppose to be here.
I still say telling them that we're interested in joining and that by doing so they get excellent pilots at their disposal with their own ships without any useless loss of property and personnel.
"We were told about it," Wentar says, finally speaking up since the stand off began. He eases his guard a little but keeps his lightsaber active, not wishing to leave himself open while surrounded by three Dark Siders.
"Not too long ago we ran into someone like us. Said we might find what we were looking for here, as well as a safe haven. We liked the sound of what he was telling us and thought to check it out. He didn't go into too many specifics though, obviously, or else we would have been more upfront on our approach."
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Edited: Ho man, with Ush mentioning some of the predictions from last episode carry over into this one I just realized the Wolf in Roan's vision must be Kuylen! It makes sense, if Roan is spotted by him it'll end very badly considering they've met before. Same for Xeth I think. Something to keep in mind while planning how we go about finding the Scrolls and shutting this place down.