Shadow of the Colossus vs Ocarina of Time

Started by NotAllThatEvil2 pages

Originally posted by Jmanghan
Any game where you can climb on the bosses.


I don't want to be that guy but OoT wanted you to climb all over ganon but the hardware couldn't load a boss big enough. OoT best.

Really, REALLY different games. Both are fantastic. OoT was probably a bigger game and I remember the hype surrounding it was incredible. It blew me away in 1998. That being said Shadow of the Colossus is incredible and one of my all time favorite games too. If I HAD to pick it'd be OoT. But I'll always have fond memories of both.

Two different games that can't be compared. The features that made each game so great aren't shared.

On innovation alone, shadow of colossus is superior.

You think SoC was more innovative?

Originally posted by ares834
You think SoC was more innovative?
Probably. It's so innovative that no one makes games like SoC because of how hard it is to make a game like it succeed. A game where there are no normal enemies, only bosses, that succeeds off of the strength of its atmosphere and minimalistic yet very potent narrative. OoT is a very important game, but as a piece of art SoC is honestly superior IMO.

Frankly, SoC has aged considerably better than OoT. OoT's formula has basically been copy and pasted in Zelda and beyond by so many games, and other games have arguably done that formula better.

I can't think of a single other game just like SoC.

Originally posted by NemeBro
Probably. It's so innovative that no one makes games like SoC because of how hard it is to make a game like it succeed. A game where there are no normal enemies, only bosses, that succeeds off of the strength of its atmosphere and minimalistic yet very potent narrative. OoT is a very important game, but as a piece of art SoC is honestly superior IMO.

Frankly, SoC has aged considerably better than OoT. OoT's formula has basically been copy and pasted in Zelda and beyond by so many games, and other games have arguably done that formula better.

I can't think of a single other game just like SoC.

Monster Hunter is like SoTC.

Originally posted by Jmanghan
Monster Hunter is like SoTC.
Uh, no, it's not, lol.

Originally posted by NemeBro
Uh, no, it's not, lol.
Yes it is.

You said "There's nothing thats really like it, where the enemies are only bosses".

Answer = Monster Hunter.

Originally posted by Jmanghan
Yes it is.

You said "There's nothing thats really like it, where the enemies are only bosses".

Answer = Monster Hunter.

So what, did you just stop reading my post after "bosses".

Also, this is patently untrue. There are, in fact, normal enemies in MH, like the varieties of raptor and insect enemies.

The games are only similar in the sense that both feature big monsters that you can kill. You don't even kill them the same way.

OoT.

Originally posted by NemeBro
Probably. It's so innovative that no one makes games like SoC because of how hard it is to make a game like it succeed. A game where there are no normal enemies, only bosses, that succeeds off of the strength of its atmosphere and minimalistic yet very potent narrative. OoT is a very important game, but as a piece of art SoC is honestly superior IMO.

Frankly, SoC has aged considerably better than OoT. OoT's formula has basically been copy and pasted in Zelda and beyond by so many games, and other games have arguably done that formula better.

I can't think of a single other game just like SoC.


Isn't the fact SOOOO many games want to be OoT a testament to how much better it is though?

Originally posted by NotAllThatEvil
Isn't the fact SOOOO many games want to be OoT a testament to how much better it is though?
There are a lot of games that wanted to be SoTC, Dragon's Dogma, Monster Hunter, pretty much any game that you can climb bosses in after it came out.

Tbh, in my opinion, Dragon's Dogma got the closest though.