KMC: Choose ONE Power, Part Two.

Started by staxamillion18 pages

nvmnd

Hopefully, I've tried to be even-handed and fair with regards to my 'rulings' - but if anybody wants to question them, please, feel free to PM Blair, or OAS (and hopefully, the other judges when I get them).

Originally posted by DarkSaint85
I was going to use all instances of energy manipulators up to the low herald level

Winter, Vulcan, Gold Key Solar, Dr Light, that kinda thing. I won't actually produce my own energy, but I can absorb and fire. Mess with your neurons, etc.

But not globally, so I can't sit in India and fire beams at you in the US, for example.

alright then. It's just that I realized that cinematic guns is an unfair power as one of my primary sources on their usage in comics (tech-9) took down and is most likely a high herald. Of course, I was going to argue the point using his accuracy feats combined with those of deadshot, deathstroke, bullseye, etc.

I think that I'd prefer to change my power to kitty Pryde's (density control).

Originally posted by deathslash
alright then. It's just that I realized that cinematic guns is an unfair power as one of my primary sources on their usage in comics (tech-9) took down and is most likely a high herald. Of course, I was going to argue the point using his accuracy feats combined with those of deadshot, deathstroke, bullseye, etc.

I think that I'd prefer to change my power to kitty Pryde's (density control).

Haha. Cinematic guns, I saw them as well within the stips, so don't feel it is unfair. Keep it if you want, it sounds hilarious.

what would you rank Husk's ability? would you be able to use her feats?

Originally posted by DarkSaint85
Haha. Cinematic guns, I saw them as well within the stips, so don't feel it is unfair. Keep it if you want, it sounds hilarious.
it's not hilarious, it's scary powerful. Guns that never run out of ammo and always hit their mark that are worn so expertly that they never get in the way? That's scary. It's especially scary when you consider that the one character that legitimately had that power managed to take down a high herald (holocaust from DC) and didn't even have to aim at his target to hit it.

Anyway, density manipulation if a far more spectacular defensive power and has some amazing offensive capabilities. I'm gonna go with that.

FINAL draft.

DarkSaint85: Energy manipulation
Id: Psionics
staxamillion: manipulate elements
carver9: bio-molecular displacement, through focus of her mutant energies
Deathslash: Density manipulation
cdtm: drunken fist
Supermutant: earth manipulation
Stop the hate: orgazmo
ghostman: TK (? maybe ask ?)
h1a8: 2 week precog

So just waiting on ghostman (PM OAS).

STOP CHANGING (lol, coming from me, that's rich).

Stax, I personally think Husk is OK; guys, what say you?

I am envisaging about a week? So if we start on Thursday the 5th, we can get our posts in to the host (Blair) by Thursday the 12th, and they can read it and give a ruling? It will only be one post from each of us, so we can cut down on being too verbose.

I don't see everyone named being involved. But there should be a hardcore group of players, at least.

Originally posted by DarkSaint85
FINAL draft.

DarkSaint85: Energy manipulation
Id: Psionics
staxamillion: manipulate elements
carver9: bio-molecular displacement, through focus of her mutant energies
Deathslash: Density manipulation
cdtm: drunken fist
Supermutant: earth manipulation
Stop the hate: orgazmo
ghostman: TK (? maybe ask ?)
h1a8: 2 week precog

So just waiting on ghostman (PM OAS).

STOP CHANGING (lol, coming from me, that's rich).

Stax, I personally think Husk is OK; guys, what say you?

I am envisaging about a week? So if we start on Thursday the 5th, we can get our posts in to the host (Blair) by Thursday the 12th, and they can read it and give a ruling? It will only be one post from each of us, so we can cut down on being too verbose.

I don't see everyone named being involved. But there should be a hardcore group of players, at least.

its cool my man put me in for TK!!

Originally posted by deathslash
it's not hilarious, it's scary powerful. Guns that never run out of ammo and always hit their mark that are worn so expertly that they never get in the way? That's scary. It's especially scary when you consider that the one character that legitimately had that power managed to take down a high herald (holocaust from DC) and didn't even have to aim at his target to hit it.

Anyway, density manipulation if a far more spectacular defensive power and has some amazing offensive capabilities. I'm gonna go with that.

I seen density manipulation as one of the most scariest powers in the bunch tbh.

Originally posted by ghostman
its cool my man put me in for TK!!

Let him have TK. Its not the same as tactical TK.

Agreed. I'm not worried tbh.

Density manipulation in application seems very close to gravity control. I'm for all of it provided I get temperature manipulation back. lol

If I choose super speed, am I able to go light Speed? Example, Bart can go light speed and he is low Herald.

Originally posted by Supermutant
Density manipulation in application seems very close to gravity control. I'm for all of it provided I get temperature manipulation back. lol

Let him have his temperture. We need our competitors to be at their best. If heat manipulation gives him confidence he should have It. Provided he does not break the rules, and technically no one has called or used this power so far.

Originally posted by carver9
If I choose super speed, am I able to go light Speed? Example, Bart can go light speed and he is low Herald.
You can't go light speed and be a low herald. You are automatically high herald

Originally posted by "Id"
Let him have TK. Its not the same as tactical TK.

tried to tell him this lol

Originally posted by h1a8
You can't go light speed and be a low herald. You are automatically high herald

Northstar, and Quicksilver go light speed and they Low Herald.

Quicksilver is LH?

Originally posted by Sin I AM
Quicksilver is LH?

My bad.

Those two phags are High Meta.