Originally posted by Nemesis X
Bioware abandoned it's second roadmap for Anthem. Repeat: [b]It's second! Told y'all they didn't know what the f#@& they're doing. [/B]
Ass kissing and credit stealing to career advancement eventually leads to competency bankruptcy.
All the idea people have long since been driven out or moved on.
So the last guy to run Anthem? Saying it would get better? He left.
Anthem’s chief developer for live service — aka the whole reason the game was made, basically — has left the studio. It’s another sign that BioWare’s sci-fi, open-world big bet probably won’t be getting that familiar “OK, now it’s a good game” redemption story after a year’s worth of post-release support.Chad Robertson announced via Twitter on Thursday that he would be leaving BioWare after 14 years with the company. As the live service director, Robertson had been the public face behind the promises that Anthem would be getting better, following a thud of a launch in February and major revisions to its content roadmap soon after.
So at first, it was leaked by a couple of people on twitter, but now the bigger sites are picking it up: Anthem is getting relaunched later this year.
https://www.gamerevolution.com/news/632612-anthem-relaunch-bioware-rework-major-changes
https://blog.bioware.com/2020/02/10/anthem-update-february-10/
Key parts:
Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting. And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first.
Shades of FFXIV there, it seems.
I only played a bit of the beta but the world looked cool and the combat seemed fun.
Ubisoft did the same with The Division. It did a complete re-think on most of the systems with 1.4. It seemed to work. However, the difference was Division had more active players at the time.
However, if the games rethink turns out a much better product and they release it on Game Pass....it could start something good.
Will be interesting to see how the rework goes. Another thing that makes this a bit of a different situation is that a new console generation is coming soon, probably before Anthem's rework is complete, so that makes me wonder what kind of strategy they will have to deal with the fact that many players who bought the game will have moved on to a new platform. I wonder if they will try to release this new Anthem as a new game, or if it will be a free update, and how the new console generation will play into that plan.
I hope they are able to get the game in a better state. It seemed like a cool premise - an mmo shooter with a good single player story. I hope one day they can realize that idea.
Originally posted by Arachnid1
I'm glad this game failed tbh. I'm tired of the "games as a service" approach.Thankfully, they get this team back to Mass Effect LOL. Lets see how they **** that up.
While I agree with everything you said. It's more than it simply being a live service game that made it bad.
They blatantly lied about 100% of the game. Even the demo we saw was basically a proof of concept. Then what we actually got was hot garbage. How is it possible to make a BIOWARE game where the choices are minimal and the ones you do make don't matter? That's like making a Battle Royale with only 10 people, and they're all computer controlled but you. What's the point?
Originally posted by Nemesis X
What, you guys don't like grinding and would rather be immersed in the worlds? You guys are weird but fine, here's more of your disgusting single player but you'll regret when crashed servers can't close your games! Heathens.
Grinding is so much fun. Way better than being able to fly for more than 2 minutes. Or having a deep, immersive, branching storyline. Or worldbuilding. Screw all that hipster crap. Repetition is the name of the game.
Originally posted by Smasandian
As long as the game is upfront on what it is..I have no problem with a grind heavy game.I played the shit out of Division 1 and Division 2. I find them fun and was immersed in the world the devs tried to create. You can have both. A grind heavy game but with singleplayer missions and immersion.
Obviously my issue isn't grinding. My issue was that Anthem was basically the opposite of what you're talking about. It's 100% grind with nothing else. No story. No choices. No lore. No world building. All you do is fly...for a few seconds then run and jump the rest of the way to the next area where you fight enemy waves and try to get a new tier of your same gun.