Pillars of Eternity II: Deadfire
So this comes out in less than an hour. The first two reviews came out this morning though both were pulled down. It scored a 9.5/10 and a 92/100. Looks like this is going to be something special.
Pillars of Eternity II: Deadfire is a cRPG that is played from an isometric perspective. It will have immersive dynamic weather and a living, breathing world, where everyone will have their appointments to keep and jobs to do. Both returning and new companions will be available, depending upon the choices made by the player. Companion relationships will play a major role. Other than companions, there will be four sidekicks that can travel with the player. Unlike the first game, Deadfire will feature a customizable boat stronghold that serves as both a mobile base for exploring uncharted islands and scripted ship-to-ship encounters. Newer ships can be both bought or stolen from enemies. Crews can also be hired to look over the ship. Class based gameplay returns, however, each class will have three sub-classes with unique skills.
Your choices in the first game will apparently be reflected in this one so if you played the first on console, it might be worth waiting for the inevitable console release.