DOOM: Eternal

Started by Ridley_Prime10 pages

Doom 2016's customization was actually decent. This will no doubt be a step up even with some silly aesthetic options added. The weapon customization is where it's really at though since it's what you see most of the time when playing.

A dying franchise? The series has been doing the best it has in a long time. Certainly better than how it fared in the Doom 3 era, although I liked Doom 3 for different reasons, but it wasn't the same run and gun experience.

The Doom 64 port getting a new episode is nice too, but campaign-wise they'll probably peak with Eternal. They took the reception and criticisms with Doom 2016's campaign and improved upon it here like tenfold.

Originally posted by Ridley_Prime
Doom 2016's customization was actually decent. This will no doubt be a step up even with some silly aesthetic options added. The weapon customization is where it's really at though since it's what you see most of the time when playing.

A dying franchise? The series has been doing the best it has in a long time. Certainly better than how it fared in the Doom 3 era, although I liked Doom 3 for different reasons, but it wasn't the same run and gun experience.

The Doom 64 port getting a new episode is nice too, but campaign-wise they'll probably peak with Eternal. They took the reception and criticisms with Doom 2016's campaign and improved upon it here like tenfold.

I dunno man, a dev was talking about how OP the double barrel shotgun was.

Talks of balancing are NOT a good sign! This is Doom. Who on earth talks about balance in Doom?

Bethesda has been on thin ice for awhile now, if Doom 2016 was good, I have a feeling it's not by their design choices, but in spite of it.

Originally posted by Nemesis X
Oh. Ouch. Someone who always says something negative about literally anything brought up on this forum is insulting something and it's not at all stale. The feels hursties, broken is everybody.

That's not true! I had nothing but good things to say about Hyper Light Drifter.

Except for its unbalanced difficulty and control problems.

I'm sure there's something I haven't criticised.

Originally posted by cdtm
I dunno man, a dev was talking about how OP the double barrel shotgun was.

Talks of balancing are NOT a good sign! This is Doom. Who on earth talks about balance in Doom?

Bethesda has been on thin ice for awhile now, if Doom 2016 was good, I have a feeling it's not by their design choices, but in spite of it.


That's fair, though would say Id Software has a kind of integrity and transparency that the rest of Bethesda does not. They're kinda keeping Bethesda afloat and the moment no thanks to Todd Howard and such but eh...

That aside, final trailer for the game I guess dropped today.

YouTube video

The Icon of Sin as a giant demon with a more or less full body is a welcome change here. Nostalgia doesn't blind me from how terribly designed its original boss fight was in Doom II.

YouTube video

Each monster is a chess piece on a board?

Is this Halo? What an awful thing to say about Doom, touting "strategy".

It sounds like they went the "bullet sponge" route, with a dab of Metroid Prime's weakness system.

Even worse is all the goddamned upgrades, as if an overly complex mess keeping you from slaying demons is a good thing.

cdtm grasping at straws lol

I'm not sure I understand the points.

Originally posted by Smasandian
I'm not sure I understand the points.

Watch the review. Everything about it is wrong.

So many upgrades, your upgrades have upgrades, he says. In other words, it has an overly complex and convoluted upgrade system. This is a bad thing.

Monsters are puzzles, needing strategy and the right weapons to defeat. This is a TERRIBLE thing. Doom is not a puzzle game. Doom is an adrenaline soaked frag fest.

Monsters take much more damage. Even Cacodemons are a threat. This is the WORST thing. Bullet sponges are the absolute WORST way to increaee difficulty in an FPS. F.E.A.R. never made enemies hard by increasing how many bullets they can take to the head. They did difficulty the right way, with better AI and game design.

Complex tech trees, strategic encounters, and wall to wall bullet sponges is the antithesis of Doom. I may as well be playing Halo.

No, I understand the points but why you are crying about it.

- upgrades exist in all games now. Doom 2016 had them.
- monsters need a bit of strategy to kill them is a good thing.

But my biggest misunderstanding is that you complain they are bullet sponges...and they need strategy to kill. What else is there? You can't have both.

And Doom has always been about bullet sponge. This a core tenant of the original Doom. There was strategy guides that outline how many hits a enemy had to take before dying..based on each weapon.

Originally posted by Smasandian
No, I understand the points but why you are crying about it.

- upgrades exist in all games now. Doom 2016 had them.
- monsters need a bit of strategy to kill them is a good thing.

But my biggest misunderstanding is that you complain they are bullet sponges...and they need strategy to kill. What else is there? You can't have both.

And Doom has always been about bullet sponge. This a core tenant of the original Doom. There was strategy guides that outline how many hits a enemy had to take before dying..based on each weapon.

Not at all.

Doom I and 2, imps, Cacodemons, Pinky's, even Revenants were tough because of their placement and numbers, and not because they soaked up damage. The higher end demons like Mancubus could take more, but you had better guns by then to cut them down, "Dead Simple" was easy to frag one harder to clear the room.

Doom 2016 continued this trend. A Cacodemon who eats shotgun shells would ruin the game.

Originally posted by cdtm
Watch the review. Everything about it is wrong.

So many upgrades, your upgrades have upgrades, he says. In other words, it has an overly complex and convoluted upgrade system. This is a bad thing.

Monsters are puzzles, needing strategy and the right weapons to defeat. This is a TERRIBLE thing. Doom is not a puzzle game. Doom is an adrenaline soaked frag fest.

Monsters take much more damage. Even Cacodemons are a threat. This is the WORST thing. Bullet sponges are the absolute WORST way to increaee difficulty in an FPS. F.E.A.R. never made enemies hard by increasing how many bullets they can take to the head. They did difficulty the right way, with better AI and game design.

Complex tech trees, strategic encounters, and wall to wall bullet sponges is the antithesis of Doom. I may as well be playing Halo.

So upgrades are a problem now. Making 'em cooler is a problem. K. And the only thing "convuluted" is choosing which upgrade gets added in your current playthrough. Just go with what you like, bruh.

"Needing the right weapons to defeat"? It's Doom. There is no right weapon, no wrong weapon either. Just because the reviewer went the easy way using ice grenades, the game's not telling you use only the ice grenades. Preferences, man! Get some!

Monsters take much more damage. Even Cacodemons are a threat. This is the WORST thing. Bullet sponges are the absolute WORST way to increaee difficulty in an FPS.

bullet sponges is the antithesis of Doom

Yeah you really dunno what you're saying, you do and you're trolling, or you let mods like Brutal Doom skewer your vision of the original and overreact in the most tryhard way you can.

Stop with the strawmen, or twisting my words.

Better yet actually read my posts and address my points.

Death Stranding has upgrades. So does Skyrim. One is better then the other. Can you guess which?

Here's a hint:

YouTube video

So you don't like Doom having upgrades that you're having raging diarrhea about being complicated but you like Death Stranding's. And you said you aren't trying to troll. Tsk tsk.

Sharp as a bowling ball, Nemsis X.

And good luck with your paid shill gig.

No one can be so defensive against criticism, unless he was trying to sell you something.

Or was an unstable fanboy.

You could be either, or, or both at this point.

Originally posted by cdtm
And good luck with your paid shill gig.

No one can be so defensive against criticism, unless he was trying to sell you something.

Or was an unstable fanboy.

You could be either, or, or both at this point.

And I'm sure you constantly using Skyrim as reference for the bad stuff doesn't make you look like Bethesda's rival paying ya either if we're gonna be this petty in our arguments now.

This isn't an argument. This is you having a hissy fit every time someone makes legitimate criticisms against your precious Nu Doom.

For some reason. Can't say I ever got this worked up over someone elses opinion, as most stable people would not.

Because I'm toally playing Brutal Doom.

Now, BEAUTIFUL Doom on the other hand..

One of these days I do need to try out those Pillowbiter mods though.

Saw a hilarious video of someone trying Russian Overkill to Complex Doom with the LCA add on.