Originally posted by Nibedicus
As someone who played it at the beginning (during the days of the RMAH) no way was D3 “easy”. In fact, it was one shot city all day long unless you used one of the broken builds (and even then, as I used one of the broken builds). They kinda slowly tweaked it to become way too easy following that, though.Nonetheless, I agree that the customization of builds was wayyy too simple.
Yeah, Nib is right, Diablo 3 was really tough on the top tier difficulties right at launch. They ended up nerfing it quite a bit pretty quickly if I remember correctly.
What's funny about the whole mobile game thing is I actually think that a mobile Diablo game could be a lot of fun if it didn't have pay to win elements and was just a normal buy to play game. I think a dumbed down Diablo game that you could play on the go on your phone, for a few minutes at a time, is a really cool idea, but the way they are going about this whole game is wrong. They're being too coy about payment methods as well, saying they don't know how they're going to monetize the game, which to me means they're going to make it a pile of shit p2w type freemium game.
I really just don't konw what they were thinking, they should have done with Bethesda did with their Elder Scrolls mobile announcement, have that lead into a teaser for TES6. Blizzard should have done that with D4.