Smasandian
Smell the Ashes
Originally posted by cdtm
Oh sure, it happened. From what I hear, it happened.Never personally experienced anything remotely as bad the brokenness on release of, say, Skyrim. Which, to this day, has me randomly falling off the map.
For the most part, the gains given by the ability to fix bugs, has cost a lot of broken games being rushed out the gate, because they could fix it in post. Just about every game in my library of NES, SNES, N64, PS1, and PS2 games work just fine, because real effort was made in quality control to make sure they worked. In another 20 years, those old games will be as playable as the day they were released. In the same 20 years, most 360 and ps3 games won't be playable on an xbox or ps3 (Though some may be available through other channels, but certainly not all.)
I'll take the unfixable broken bit in a largely playable game, over the current trend of shipping out broken products to be patched later because hard limits for profit margins.
You are forgetting the countless shitty games that were released, never fixed and forgotten. Just look at the numerous LJN games that were released on the NES......a practice that would never happen today.
Also, comparing games of the 8 bit/16-bit and early 3D to the games of today is a huge fallacy when complexity have increase ten fold. Developers didn't have to worry about netcode, the strains of the operating systems features, resolutions, framerates, complex AI, multiple developments and etc......
For example, complaining about buggy server code and then comparing it to how Mario was perfect and had no problems is laughable. But..its not true. Those games had bugs.....or they could never be speedrun.