Originally posted by -Pr-
Fallen Order borrows:Combat from Sekiro/Dark Souls/Bloodbourne
Wall-running/Traversal from Prince of Persia/Uncharted/Tomb Raider
The concept of back-tracking once you learn a new ability to explore new areas from a ****ton of other games.
But to me, at least, it does it in a way that's enjoyable. I played it primarily for the story and getting to swing a lightsaber, and on those two things, the game does fine imo, albeit with a couple of frustrating moments.
It's definitely one of those "more than the sum of its parts" games, though.
At this moment, most games copy something from another. It's been too long and too many excellent games to wish all games were new.
Those type of arguments are valid for sure...but it's also personal and generally falls into if you loved/hate the game and need something to say about it. It's the same thing with "plot" holes. People throw them aside if they love the movie, or use them as evidence if they hate the movie.
Too me..this game reminded me of Tomb Raider. It has the same type of puzzles, openish areas you can go back too and Metroid style exploration. Sprinkle in some Dark Souls-ish combat and death system and you got this game.
And that's fine. This game was awesome and I had a ton of fun with it.