Originally posted by emporerpants
So is your opinion that because SOME delayed games were bad all delays in general are bad? That seems...silly. Going by Nintendo, they delay their games all the time and they are AMAZING. Should we do a list of games that were delayed and turned out awesome? Does that disprove the point you are trying to make? Going by your logic it should, given the fact that you seem to think a few examples of delayed games being crap means delays in general are bad. I take it you like the trend of game companies releasing unfinished buggy garbage instead of delaying it and actually finishing the game? So can I use Anthem, Fallout 76, No Man's Sky, etc. as examples for why not delaying games leads to garbage games? What is your answer to that?
Again, delays can't fix poor management.
Anthem is actually a good example of how bad decisions break games, no matter how much time passes.
Really, the major problem is consumers throwing money into obvious schemes that don't improve a game. Loot boxes, early access full priced garbage, promises that take months or years to be realized, if ever.
I'm a pretty stingy bastard, who never sinks a dime into micro transactions, rarely buys dlc, and would rather wait on a game to be sure it's worth my time, instead of pre-ordering every new thing just to stay "relevant".
If everyone was like me, the industry would need to work harder to release the best quality goods, and not **** around with their core audience.
But if people are willing to throw money at them based on promises, hype, or "paid cheat codes", who can blame the company for chasing easy money?
Time has absolutely nothing to do with it.