Originally posted by -Pr-
For me, I think that would have raised issues because Nemesis was faster, stronger and able to hurt you from range in a way Mr. X never could. I don't know how they would have balanced that out tbh.
Well all they did was swap them around from how they were originally in the older games.
Originally posted by Ridley_Prime
I give everything a chance in a game I have despite skepticism, but Resistance which only felt good on paper really should have just been Mercenaries; especially jarring when they brought back Tofu mode in the RE2make, but couldn't do the same for Mercs which debuted in RE3. Give the Mercenaries community a bone again, ffs.
I just kept wishing for Mercenaries mode. It feels like such staple at this point, it's a shame not to include it. I love that RE is willing to experiment, but I'd like to see them play with the framework already set by Mercenaries/Raid. Don't discard it completely. Heck, I only let RE7 off the hook for not having Mercs due to how great all the other DLC was. Nightmare at least somewhat scratches the Mercs itch too.
There is some fun to be had in Resistance, but it felt like a halfway point between Mercs and Outbreak, while being worse than both. The asymmetric horror thing is being done better with Dead by Daylight and Identity V anyway.
Originally posted by Adam Grimes
Yeah, as much love as I have to RE3R and the original, it was definitely the most disappointing game this year. Too little content and the inclusion of Resistance was gimmicky at best.
Originally posted by samhain
Probably gonna pick up the RE2 remake soon, disappointed to hear the remake of RE3 isn't as good but I preferred Code: Veronica to RE3 anyway so here's hoping they do a better job with that if they decide to do a remake.
Originally posted by Smasandian
I enjoyed RE3 Remake. I never played the original but I still had fun. It is short and I would be unhappy if I paid full price...but I got it on on 50% plus sale (forget what the actually percentage was).
I also got it on sale, and felt pretty good about the purchase afterwards. Played the originals too though, and history repeats itself basically.
Even back then, RE3 was considered good but slightly worse than RE2. Nemesis was memorable as an enemy, but the game was a bit overshadowed by RE2 just like with the remakes.
Hmm...I'm not sure I agree about RE2make. With the four main campaign scenarios, completely free dlc/extra stories/modes, and unlockables, it at least feels justifiable. It definitely expands on the original.
With R3make, there's just stuff missing completely, with Resistance being tasked with filling in the gap. Might even have worked if anyone actually wanted Resistance lol. And I guess the unlockable goodies for us RE nerds who will replay.
Also RE2R is only short when you learn the in and outs of both scenarios and are capable of making speedy playthroughs. But then you have the unlockables being attached to rankings and difficulties, 4th Survivor, tofu mode with various tofus to unlock and the Raccoon City stories or whatever they were called as free dlc.
RE3R on the other hand is very, very linear without too much to explore in the first few playthroughs.
RE2 is not as short as the RE3 Remake. At least it offers replay value giving you the perspectives of both Leon & Claire with different cutscenes, weapons, character interactions and some alternate pathways. Comparing these remakes is...NO!
RE2 has more going for it carrying most of the original over, an actual love letter to it's fans. It's devs went through the effort spending more time, hiring people behind RE fan projects to help, talking with Shinji Mikami asking for his opinions, etc.. I'm not even sure if these guys who made RE3 Remake even played the original version and only skimmed through it like crazy fast resulting in this quarter cooked abomination.