Star Wars: Knights of the Old Republic Remake
Confirmed!
https://screenrant.com/star-wars-kotor-remake-developer-aspyr-schreier-minnmax/
WOOOOOOO!!!!!!!!!!!
Star Wars: Knights of the Old Republic Remake
Confirmed!
https://screenrant.com/star-wars-kotor-remake-developer-aspyr-schreier-minnmax/
WOOOOOOO!!!!!!!!!!!
Yeah, not the same thing. If we are talking about uprezzing the original game, sure maybe mods do the trick.
A complete texture replacement, complete lighting and effect replacement and complete rework of the animation systems.....yeah right, mods wont come close.
I loved KOTOR, I think it was a fantastic game...and I would be just happy with a complete graphical overhaul. Leave the rest the same. Maybe give an option for an different combat system...but leave the old combat system in the game as well.
Hell...I would be very happy if they take KOTOR and go crazy with it and add Fallen Jedi combat system to the game.
Originally posted by cdtmWell I went for a pure powerhouse build myself which was probably my downfall. I didn't spend points in more obscure abilities. Just went with some dark side powers, force lightning, saber and sword proficiency.
I beat him easily. Just used force speed and a bunch of damage reduction buffs and beat him down.
But that's a bit bullshit though.
I don't remember having difficulty beating Malek...but I think I was on the easiest setting....its been a really long time.
But a ending boss (or all bosses and situations) should be beatable by any RPG build. Kind of defeats the purpose of allowing various skills and abilities!
I can understand in regards to loot shooters or something like that...because its about getting powerful within the loot system to beat a boss....but saying "oh I cant beat this boss because I dont have this specific power" is bad design in a game that allows you to role play!
Yeah, it was basically my first RPG.
I never liked RPG's but most of them that I saw were Japenese RPGs.....so I heard good things about KOTOR so I picked it up on the PC a couple of years later after release and I loved it.
It's old but the story is still good and worth playing. But I would love to see what they do with a remake because the graphics are very old and some locations could be pretty damn awesome to see if they redid everything.
Originally posted by Smasandian
But a ending boss (or all bosses and situations) should be beatable by any RPG build. Kind of defeats the purpose of allowing various skills and abilities!I can understand in regards to loot shooters or something like that...because its about getting powerful within the loot system to beat a boss....but saying "oh I cant beat this boss because I dont have this specific power" is bad design in a game that allows you to role play!
In these types of games, much of the skill comes from making a good build. With that said, the final boss is beatable with pretty much any build. Just not necessarily on the hardest difficulty nor without a bit of cheese.
Anyway, I've beat KotOR many times and can't remember struggling much with Malak.
Originally posted by ares834
In these types of games, much of the skill comes from making a good build. With that said, the final boss is beatable with pretty much any build. Just not necessarily on the hardest difficulty nor without a bit of cheese.Anyway, I've beat KotOR many times and can't remember struggling much with Malak.
I disagree on that....
For loot based games like Diablo, Division and etc...I can get behind that argument. That's the point of them. To create good builds.
But KOTOR is not like that.. its a story based role playing game...each ability that you can max out should be able to beat the game. If not...its not about roleplaying. If you can only beat the game using force lightening...but you are a good Jedi....how is that fair.