Originally posted by StyleTime
There's been a few complaints about the difficulty of the game.I enjoyed it personally, although I'm definitely not replaying on Hard anything. Giving the the Chozo Soldiers more damage and health sounds unfun.
I just finished hard mode earlier. The main difference I found was just having to respect the boss's attacks more and being less greedy far as standing there shooting missiles (the mini bosses like the Chozo soldiers were about the same for me far as difficulty). You still find plenty times to do so in between avoiding them though. Upon a replay, was also surprised at how much better I was at parrying their attacks, some bosses of which I did not get to do with during my first playthrough. Whether it's hard mode or just speedrunning on normal, I think you'll find the game gets better upon a replay, since you know it more by then and will shave off at least least a few hours compared to your initial playthrough.
Yeah, I think some people are more used to being a ball of stats, where you can smash enemies simply by reaching that late game power spike. It's fine to prefer that style, and I even enjoy it in certain games too but...
Metroid Dread isn't quite like that. Gathering more energy tanks will certainly help, and I did that for the final boss since I kept getting dunked on, but you will still have to fight in a defensively sound manner. It allows you a couple more mistakes, but you can't just roll over enemies.