Metroid Dread

Started by Blakemore3 pages

There’s Black Friday.

Pirate your switch, Jman.

Metroid is the one Nintendo series that needs all the sales it can get. Dont pirate plz if it can be helped.

Dread seems to be doing well so far thankfully despite the few vocal piraters.

Originally posted by Blakemore
My idea is she turns into a Metroid putting an amazing twist on the saga.

I just beat the game, and this comment became 100% more amazing.

There's been a few complaints about the difficulty of the game.

I enjoyed it personally, although I'm definitely not replaying on Hard anything. Giving the the Chozo Soldiers more damage and health sounds unfun.

Originally posted by Adam Grimes
Pirate your switch, Jman.
I have Assassin's Creed IV for it already.

Originally posted by StyleTime
There's been a few complaints about the difficulty of the game.

I enjoyed it personally, although I'm definitely not replaying on Hard anything. Giving the the Chozo Soldiers more damage and health sounds unfun.


Guessing most of the complaints comes from the EMMI. Honestly speaking, I found them more annoying than I did scary or dreadful. Not to say they were badly designed; every death by them was my fault, but once I learned the areas enough to cloak effectively or outrun them, could just power on through. Even when you get the Omega Cannon they're still annoying though, because you gotta make sure you're at a specific spot where you have enough time and range to melt off their face armor. Just being unable to move while aiming gives flashbacks of how Other M handled missiles... That said, all the checkpoints from where you die in this game are more than forgivable enough.

I just finished hard mode earlier. The main difference I found was just having to respect the boss's attacks more and being less greedy far as standing there shooting missiles (the mini bosses like the Chozo soldiers were about the same for me far as difficulty). You still find plenty times to do so in between avoiding them though. Upon a replay, was also surprised at how much better I was at parrying their attacks, some bosses of which I did not get to do with during my first playthrough. Whether it's hard mode or just speedrunning on normal, I think you'll find the game gets better upon a replay, since you know it more by then and will shave off at least least a few hours compared to your initial playthrough.

Yeah, I think some people are more used to being a ball of stats, where you can smash enemies simply by reaching that late game power spike. It's fine to prefer that style, and I even enjoy it in certain games too but...

Metroid Dread isn't quite like that. Gathering more energy tanks will certainly help, and I did that for the final boss since I kept getting dunked on, but you will still have to fight in a defensively sound manner. It allows you a couple more mistakes, but you can't just roll over enemies.

I wonder if they'll release a bundle.

Metroid: Zero Mission
Metroid: Return of Samus
Super Metroid
Metroid: Fusion
Metroid: Dread

Originally posted by Adam Grimes
Pirate your switch, Jman.

Isn't pirating a game console called shop lifting? 🙂