Remake was a good choice, remasters are notoriously difficult to get right.
The Devil May Cry remasters completely butcheted the asthetic of the PS2 originals, what with the lighting being far too bright, missing effects, and a general distracting rendered look as if it was a mobile port.
Liking the look and feel of this remake so far, seems they nailed it.
Originally posted by Smasandian
Huh? You know the remaining games are voiced.
Dead Space 2 isn't 1 though. Different directors, different design.
1 was essentially a homage to the unvoiced protagonists like Doom Slayer or Link. The fact Isaac only made any sounds when hurt or struggling to breath was a deliberate design choice.
If they're adding a VA, I hope they include the option to switch it off.
It's a remake, it's bound to be different.
If it wasn't then what's the point of doing this.
I would agree with you if the two sequels were also unvoiced but they are not. So adding the main character with a voice is not taking away from the game. It's adding to it.
Considering having a voiced character was pretty good in the other games.
If Valve re-made Half-Life and they made Gordan Freeman a voiced character, that would be bad.
But Dead Space re-make, nope.
Up to now after watching IGN's hands-on preview, yep, it's all 100% identical to the original. If you've played the first one and still own it, I would just stick with that IMO unless you're really into that extra environmental detail and Gunner Wright's voice then power to ya I guess though it would be funny if he lists off every single insult made by the Dead Space community at Kendra.
On the other hand, at least you know what you're getting at launch compared to Callisto "please buy the season pass among our multiple different editions for a new IP you've yet played and wow am I getting Back 4 Blood deja vu" Protocol.