Looking at it some more, think I'll wait 'til when/if it's improved upon via some patches. You know how if someone tries to bronze something and it comes out all broken? That's what this "definitive" edition looks like to me.
Have to say too it's dirty what Rockstar is doing to the switch owners, giving them a physical box at retail but it comes only with a code? Not everyone who plays Nintendo is expecting to play something on the scale of RDR2. If it means it can fit on the cartridge, dumb the graphics for the Trilogy back down to PS2 levels. You'd honestly be giving them the better version.
I'm playing San Andreas through Game Pass....it's a bit wonky but I haven't seen anything to drastic.
There is mission checkpoint system....that's cool. I haven't gone through a more involved mission to see how it all works but I did do a racing mission, and lost. I loaded up the auto-save and it brought me back to start of the race.
Instead of driving through the city, starting the mission, driving back through the city to start of the race and then trying to complete it. If I didn't have the checkpoint system, there is a good chance I would of wasted at least 30 minutes (the race is super janky).
Honestly though....I like how they kept the original games uniqueness and the changes haven't changed the core game at all......but I'm glad the series evolved.
Why do companies have to ruin everything?
When they announced it, it looked so damn good, looked like it was the original games but made better in every way possible.
Why is it that no matter what it's a port of, they can't lock it to 60FPS? They can't keep the original models but better? I really actually don't get it.
Speaking of weather, the fog is gone. I liked the fog!
Originally posted by Jmanghan
Why do companies have to ruin everything?When they announced it, it looked so damn good, looked like it was the original games but made better in every way possible.
Why is it that no matter what it's a port of, they can't lock it to 60FPS? They can't keep the original models but better? I really actually don't get it.
Greed.
The best era was the PS2 era, where creativity ruled. Then came the 360 era with DLC cut out of main story, like From Ashes in Mass Effect. From there came Fifa loot boxes. And suddenly everything was compared to the profits of that underhanded game mechanic, and basic game design took a back seat.
And now here we are with cheap remasters of proven IP and little innovation.
Originally posted by Kazenji
That's more to do with the triple A industry, Plenty of innovation elsewhere.
No Man's Sky and Disco Elysium are examples of how the Indie scene has been going downhill progressively for awhile now. We've gone from Gunpoint, World of Goo, Super Meat Boy, and FTL: Faster Than Light to games that cost three to five times as much and do less.
Even Shovel Knight, great as it is, should never have gone from 15 bucks to 40. This is a sign we've entered the era of greed which always means diminished returns on gameplay.
I think indie games are also less innovative as they used to be.
Every new indie game that comes on Game Pass is usually a combination of survival, card, roguelike, turned based strategy or platform elements...wrapped in either 8bit, 16bit or voxel graphics/animation.
And maybe 50% are trying to recreate some ex-NES game.
Originally posted by JmanghanAlso, this isn't regurgitated food, it's an old recipe that's been refined to be better. It's like that burger joint or pizza place you really like that you've been eating at for the past 10 years or so and then one day they add this new ingredient or something that turned something that tasted amazing into something that tasted even more amazing.
This aged well 😉