Mutant x Registration thread
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feralboy
post your bio here
feralboy
POWERS
HYBIDS CAN NOW BE PLAYED
Ferals are New Mutants who have had their DNA spliced with that of an animal. They are generally very athletic, and possess many of the traits found in their host animal.
From most common to rarest -
Feral Felines
Feral Felines are the most commonly found Feral Mutant. Types include cats, lions, tigers, etc.
Weaknesses: All Feral Felines have a instinctual fear of fire. As well, they are especially prone to hypnosis.
Feral Ursines
Type: Bear
Feral Canines
Types: Dogs, Wolfs, etc.
Feral Porcines
Types: Boar, Hog, Pig, etc.
Feral Cervine
Type: Deer
Feral Reptus'
Types: Lizards, Snakes, etc.
Some varieties of Feral Reptus' have the ability to give off venom.
Feral Amphibian
Types: Frog, etc.
Feral Piscis
Type: Fish
Feral Insectum
Type: Insect
Some Feral Insectum have the ability to give off venom.
Feral Aves
Type: Bird
Note: As of yet, Genomex has not successfully created any Feral Aves, but may have future successes in this area.
Elemental Mutants have the ability to channel and project various energies through their bodies.
Elemental Electricals
Elemental Electricals have the ability to generate, or absorb, electrical energy.
Note: Caution should be taken that an absorbing Elemental Electrical does not absorb a generating Elemental Electrical, as this could cause a catastrophic explosion.
Weakness: Electrical powers become weaker when the Mutant bearing them is soaked in water. As well, if they are currently generating, the water will have the effect of turning the electricity back on them, effectively electrocuting the elemental.
Elemental Thermals
Elemental Thermals have the ability to channel heat or cold. Mutants
with Elemental Thermal Transfer abilities also have the ability to project that energy.
Elemental Sonics
Elemental Sonics have the ability to channel various sound-related abilities.
Elemental Chemicals
Elemental Botanicals
Elemental Botanicals have the ability to affect plants and other organic objects.
Elemental Geographicals
Elemental Geographicals have the ability to channel various earth-related energies.
Molecular-based mutations give subjects attributes which defy physical science.
Intangibles
Molecular Intangibles have the ability to lessen their body density, allowing them be become almost completely permeable. This mutations lets them pass through solid objects with ease, including objects such as walls or floors.
Note: While the clothing that an Intangible is wearing 'phases out' with them, the same does not apply to objects that they holding, no matter what the object's size or composition.
Weakness: The ability of Intangibles to 'phase out' seems to be limited to the amount of time they can hold their breath. As well, there seems to be time limit on how long they can use their abilities before the effect becomes permanent.
Impervious
Molecular Impervious mutants have the ability to increase their body density, allowing them to withstand penetration from solid objects, such as bullets.
Weakness: The ability of Impervious' to 'mass out' seems to be limited to the amount of time they can hold their breath.
Invisibles
Molecular Invisibles have the ability to create an aura around themselves to deflect light. This aura gives them the ability to function invisible to the naked eye, however, invisibles can be detected using infrared goggles. They are more commonly known as having stealth abilities, and have very short lifespans, as their mutation often deteriorates, killing them in the process.
Propulsives
Molecular propulsives have the ability to move at unnaturally high speeds.
Gravitatives
Molecular Gravitatives have the ability to alter the weight of object, other people, or themselves.
Chromatics
Molecular Chromatics have the ability to effect color, light, and related factors.
Stasis-suspension
Mutants with the ability of Molecular Stasis-Suspension have the ability to alter or freeze time.
Replicators
Molecular replicators have the ability to replicate themselves, through such methods as self-cloning.
Elastics
Molecular Elastics have the ability to alter their size or shape. This classification of mutant is extremely rare.it is commom two see these mutants have 2 or more of of the Molecular power.
Psionic mutants have abilities with are associated with heightened mental capabilities. This classification is the hardest to keep records of.
Telepaths
Psionic Telepaths have the ability to recieve and alter the thoughts of other people. They may also possess the ability to communicate mentally with other people, especially with other Psionic Telepaths
Telekinetics
Psionic Telekinetics are able to lift and move objects using only their mind.
Telempaths
Psionic Telempaths have the ability to read and alter the emotions of others. They may also possess the ability to transmit their own emotions to other people. Telempathic visions sometimes appear in metaphorical terms.
Note: As a side effect to this ability, Telempaths are prone to migranes.
Tele-cybers
Tele-cybers have the ability to mentally interact with and manipulate computers and other electronic devices.
Note: As a side effect to this ability, Telecybers are prone to severe emotional swings.
Precognitives
Psionic Precognitives, otherwise known as Precogs, have the ability to see future events. It is speculated that these visions are only of possible futures, and may shift constently.
Illusionist
Psionic Illusionists have the ability to project unreal visuals or attitudes. However, the quality of these illusions is generally poor, appearing as a holographic, monochromatic image.
feralboy
i play shalimar the blond in the pic
shadow12
Originally posted by feralboy
POWERS
HYBIDS CAN NOW BE PLAYED
Ferals are New Mutants who have had their DNA spliced with that of an animal. They are generally very athletic, and possess many of the traits found in their host animal.
From most common to rarest -
Feral Felines
Feral Felines are the most commonly found Feral Mutant. Types include cats, lions, tigers, etc.
Weaknesses: All Feral Felines have a instinctual fear of fire. As well, they are especially prone to hypnosis.
Feral Ursines
Type: Bear
Feral Canines
Types: Dogs, Wolfs, etc.
Feral Porcines
Types: Boar, Hog, Pig, etc.
Feral Cervine
Type: Deer
Feral Reptus'
Types: Lizards, Snakes, etc.
Some varieties of Feral Reptus' have the ability to give off venom.
Feral Amphibian
Types: Frog, etc.
Feral Piscis
Type: Fish
Feral Insectum
Type: Insect
Some Feral Insectum have the ability to give off venom.
Feral Aves
Type: Bird
Note: As of yet, Genomex has not successfully created any Feral Aves, but may have future successes in this area.
Elemental Mutants have the ability to channel and project various energies through their bodies.
Elemental Electricals
Elemental Electricals have the ability to generate, or absorb, electrical energy.
Note: Caution should be taken that an absorbing Elemental Electrical does not absorb a generating Elemental Electrical, as this could cause a catastrophic explosion.
Weakness: Electrical powers become weaker when the Mutant bearing them is soaked in water. As well, if they are currently generating, the water will have the effect of turning the electricity back on them, effectively electrocuting the elemental.
Elemental Thermals
Elemental Thermals have the ability to channel heat or cold. Mutants
with Elemental Thermal Transfer abilities also have the ability to project that energy.
Elemental Sonics
Elemental Sonics have the ability to channel various sound-related abilities.
Elemental Chemicals
Elemental Botanicals
Elemental Botanicals have the ability to affect plants and other organic objects.
Elemental Geographicals
Elemental Geographicals have the ability to channel various earth-related energies.
Molecular-based mutations give subjects attributes which defy physical science.
Intangibles
Molecular Intangibles have the ability to lessen their body density, allowing them be become almost completely permeable. This mutations lets them pass through solid objects with ease, including objects such as walls or floors.
Note: While the clothing that an Intangible is wearing 'phases out' with them, the same does not apply to objects that they holding, no matter what the object's size or composition.
Weakness: The ability of Intangibles to 'phase out' seems to be limited to the amount of time they can hold their breath. As well, there seems to be time limit on how long they can use their abilities before the effect becomes permanent.
Impervious
Molecular Impervious mutants have the ability to increase their body density, allowing them to withstand penetration from solid objects, such as bullets.
Weakness: The ability of Impervious' to 'mass out' seems to be limited to the amount of time they can hold their breath.
Invisibles
Molecular Invisibles have the ability to create an aura around themselves to deflect light. This aura gives them the ability to function invisible to the naked eye, however, invisibles can be detected using infrared goggles. They are more commonly known as having stealth abilities, and have very short lifespans, as their mutation often deteriorates, killing them in the process.
Propulsives
Molecular propulsives have the ability to move at unnaturally high speeds.
Gravitatives
Molecular Gravitatives have the ability to alter the weight of object, other people, or themselves.
Chromatics
Molecular Chromatics have the ability to effect color, light, and related factors.
Stasis-suspension
Mutants with the ability of Molecular Stasis-Suspension have the ability to alter or freeze time.
Replicators
Molecular replicators have the ability to replicate themselves, through such methods as self-cloning.
Elastics
Molecular Elastics have the ability to alter their size or shape. This classification of mutant is extremely rare.it is commom two see these mutants have 2 or more of of the Molecular power.
Psionic mutants have abilities with are associated with heightened mental capabilities. This classification is the hardest to keep records of.
Telepaths
Psionic Telepaths have the ability to recieve and alter the thoughts of other people. They may also possess the ability to communicate mentally with other people, especially with other Psionic Telepaths
Telekinetics
Psionic Telekinetics are able to lift and move objects using only their mind.
Telempaths
Psionic Telempaths have the ability to read and alter the emotions of others. They may also possess the ability to transmit their own emotions to other people. Telempathic visions sometimes appear in metaphorical terms.
Note: As a side effect to this ability, Telempaths are prone to migranes.
Tele-cybers
Tele-cybers have the ability to mentally interact with and manipulate computers and other electronic devices.
Note: As a side effect to this ability, Telecybers are prone to severe emotional swings.
Precognitives
Psionic Precognitives, otherwise known as Precogs, have the ability to see future events. It is speculated that these visions are only of possible futures, and may shift constently.
Illusionist
Psionic Illusionists have the ability to project unreal visuals or attitudes. However, the quality of these illusions is generally poor, appearing as a holographic, monochromatic image. Tele-cybers
Tele-cybers have the ability to mentally interact with and manipulate computers and other electronic devices.
Note: As a side effect to this ability, Telecybers are prone to severe emotional swings. isn't that being a technopath
feralboy
yea there the same
feralboy
elemental chromatic-bend light and color.making them selfs invisible.only they can be seen by feline ferals only
shadow12
do this mean i have to create a profile for lance then
feralboy
not if you did already
shadow12
i don't remember if i did
shadow12
oh how did you know my name
feralboy
Telempath no u and posted it
shadow12
really when did i post it?
feralboy
somewherein herohigh bout days ago
feralboy
how can i make this rp better
shadow12
i still think combining the x-men and mutantX thing would be a good idea
shadow12
combine it into the story
meleficus
Name: Kevin Rose
Power: Feral Aves
Age: 9
Appearance: Kevin stands at 4'6" and is strong but skinny. He is has eagle wings on his back just over his shoulder blades and he has an eagle tail on the small of his back. His hair is dark brown and slicked back to look like feathers and his green eyes always seem to be glowing.
Background: Kevin was a successful genetic experiment. He was raised in a lab until he was 6, when he learned about others of his kind. He escaped and went looking for his kind but he has yet to find any.
meleficus
(Awesome)

feralboy
befor you can play pick oneof these 2 play also
lexxa emma or jesse
Emma718
remember me..hehe
back to play Emma if i can

feralboy
emma.meet the 1st person who joined
Emma718
hellooo ppl..
awesome
feralboy
hey emm whats this mutant x Hawaii
Emma718
whaa..what do u mean..lol
feralboy
i hear season 4 is showing some where and stormking mt is gone.and emmas back
Emma718
never heard of that
RavenKnight
Raven Isabelle
Age: 18
Height: 5'8"
Powers: Cat-like abilities
The half sister of Lexa.
feralboy
playables char
Nikki Rodgers
Real Name: Nikki Rodgers
Identity/Class: Mutant
Occupation: Unknown
Affiliations: (formerly) member of Mutant X
Enemies: Mutant X, particularly Shalimar
Known Relatives: None known
Aliases: None known
Base of Operations: Unknown
First Appearance: Mutant X, Episode 2-10 "Understudy" (January 13th, 2003)
Powers/Abilities: Nikki had feral abilities, giving her superhuman strength, speed and agility, as well as enhanced senses. She was a skilled martial artist.
History: Nikki Rodgers was one of the first mutants recruited into Mutant X by Adam. She and Shalimar Fox swiftly became close friends. However Adam realised it was a bad idea to have two feral mutants on the team (they tend to react to each other in a highly emotional, instinctive and animalistic way), so he dropped Nikki from the team. She ran into them again a few years later, during a fire fight in which Shalimar was shot and wounded. While her old friend recovered, Nikki lent her skills to the team in her place. However it turned out that Nikki had been the one who shot her former team mate, and she intended to kill her for usurping her place in the group. Shalimar might have been wounded, but she proved the smarter of the two; she switched off the lights in the room they were both in, and once Nikki's feral eyes had adapted to the low light level, Shalimar set off a flare in her face, blinding her long enough to defeat her.
feralboy
Real Name: Frank Thorne
First Appearance: Mutant X #1 "The Shock of the New" (Syndication, October 1st 2001)
Identity/Class: Mutant
Occupation: Assistant to Mason Eckhart
Affiliations: Mason Eckhart, Genomex
Enemies: Mutant X
Known Relatives: None known
Aliases: None known
Base of Operations: Genomex
History: Mason Eckhart's assistant at the time of his take-over of Genomex was Frank Thorne - indeed it was Thorne who killed the previous boss of the company, Dr.Breedlove, slicing him to death by hurling CD's at him at high speed. Although he seems genuinely loyal to Eckhart, he still wears a subdermal governer. He is a borderline psychotic - while he can use his powers to lethal effect, he is actually ashamed of them, and this is sublimated into sadistic rage.
Powers/Abilities: Thorne is telekinetic, able to move things with the power of his mind. He is also a skilled hand-to-hand combatant.
feralboy
Gabriel Ashlocke
Real Name: Gabriel Ashlocke
First Appearance: Mutant X Episode #1-21 "A Breed Apart" (May 13th 2002)
Identity/Class: Human mutant
Occupation: Would-be world conqueror
Affiliations: The Strand, Morgan Fortier
Enemies: Mutant X; Mason Eckhart; Genomex
Known Relatives: Parents (deceased at his hand)
Aliases: Patient Zero
Base of Operations: Mobile
History: Gabriel Ashlocke was the first "child of Genomex", a New Mutant who possesses powers belonging to all four categories of mutation, easily the most powerful mutant in the world - and completely psychopathic. He decided he was God, and slew his own parents. So for their own safety Genomex sealed the child into one of their storage pods, where he was kept permanently asleep. Years later, Morgan Fortier, another mutant, released the now adult Gabriel from captivity, his escaped sending Genomex into a panic. Morgan introduced Gabriel to the Strand, an extremist mutant group. He tried to recruit several of the members of Mutant X into his new group of followers, and when they refused, he kidnapped Shalimar and brainwashed her into his service. He then led an assault on Genomex, capturing Eckhart and imprisoning him in a pod, although not before the rest of Mutant X manage to retrieve and deprogram their team mate.
However Gabriel discovered that his mutant genes were destabilising, and began to desperately hunt for ways to cure himself. He tried to force Adam to cure him, but in the end his body exploded.
Powers/Abilities: Able to generate energy pulses. Possesses superhuman strength. Can freeze people telepathically, and take control of their minds. Can fire psionic blasts capable of killing normal people instantly
feralboy
Real Name: Mason Eckhart
First Appearance: Mutant X #1 "The Shock of the New" (Syndication, October 1st 2001)
Identity/Class: Normal human
Occupation: Head of Genomex, (formerly) head of security for Genomex
Affiliations: Danielle Hartman (possible ex-girlfriend)
Enemies: Mutant X; Gabriel Ashlocke
Known Relatives: Catherine Hartman (possible daughter)
Aliases: None known
Base of Operations: Genomex building
History: Genomex security chief Mason Eckhart was a ruthless man who saw the potential in exploiting the mutants his company had helped create. Assuming control of Genomex after his assistant Frank Thorne had killed Dr. Paul Breedlove (who had been about to expose what the company had done out of a sense of guilt), Mason began to ruthlessly hunt down mutants, controlling them through subdermal governers. However the awakening of the extremely powerful and quite insane mutant Gabriel Ashlocke meant Eckhart's plans were temporarily put on ice - when Ashlocke locked him in one of his own cryogenic holding chambers. An automatic failsafe defrosted him six months later, and he returned to torment Mutant X. However at the end of a subsequent encounter, Eckhart was killed when Brennon struck him with several powerful lightning bolts causing him to fall from a great height.
Powers/Abilities: While Mason has no actual powers, he is machiavellian schemer.
feralboy
disclaimer none of these chars. are mine they belong to mx
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