Originally posted by ScreamPaste
What? I measure the speed of that rock before Dante touches it, thus having no effect on it's movement speed at that point. I measure the true speed of the rocks using a separate rock altogether.
The ten second time freeze isn't QS, it's a stillshot camera spin, so yeah. What I'm saying is that youre not using the finger-scene as the speed for messing with momentum, but in the scene you're using both that rock and the the one he pushes in that scene move at the exact same rate as the rest, proving that him interacting did not make their speed any different. So to throw out the finger-scene for that reason is to throw out the later scene for the same thing
What is the evidence that the spin is a stillshot? Because seeing Dante move before and after it with the rocks frozen would say the opposite.
Originally posted by ScreamPaste
Three times slower than what? It's a different speed, yes, but the on screen speed, when we can actually measure the speed of the rocks, is 7 m/s.
That would be a goof because Accelleration due to gravity. Also it happens in under 2 seconds, I have no exact measure because I'm too lazy to quantify the space between 'late' 1:10 and 1:12.
'And if the scene goofed with ...' is not a good argument for proving your previous or current calcs are accurate, it just makes things start to look even harder to quantify because the animators seem to have already goofed several times in your opinion.
So, in closing.
There are two possible speeds for the rocks outside of QS.
7 m/s, or between 9 and 19 m/s. Neither one is definitive because physics suggests one and the scene shows another. During QS they can be measured at moving almost 4 cm/s for the bulk of the time we watch them moving. QS slows time by between 200 and 600 times using the numbers this scene gives us. On screen speed still has it falling that distance in that time, 66 frames in 30fps. So far we're left with;
__________.023ms___.008ms
7.0000ms | 304.35x | 875x
26.236ms | 1,140.7x | 3,279.5x
(graph skills lv;pro amirite?)
Out of the two major things here the one thing with the fault (and explainable one at that) is the 7m/s. Unless it can be denied that the rocks animation/speed post-QS is that of rocks falling from 2m, that would be the only goof for that and for being impossible for that being the speed before.
And unless Dante moving with the rocks at a complete stop is countered, that's there too.
Originally posted by ScreamPaste
Also, it's a bit disappointing that you, myself, and Charlotte are the only ones discussing this. We each only get one vote and have already voted, and I do not see any of us as likely to change our votes, so we're basically going over this for fun.
..pretty much :T However, me and DeBel have said why we believe Dante is in this tier.. what about you, why do you think he's High Meta?
Taking Dante3's speed (so no DT and far from Dante2's Alastor speed) of Mach 15 combined with QSs weakest modifier of 304x, and we're given 0.5 light speed. Then 1.46c, 1.9c and 5.47c respectively.
Dante2 would 'at least' have that speed, casual Town level strength (>DT!Dante4) with City busting power (>Mundus) showing energy above large scale threads (>Abigail+Despair).. and in base form no less.
..Regen, TPing, TKing, clone, decent and varied element manip, BFR, Yamato, powerful shields that can heal or combine+redirect, and the stark amps given by Devil Trigger and especially Majin form..
Speed is easily Low Herald. Strength and output should at worst borderline, and all of those abilities should push him over the edge if he was in between.