i found this a few years ago, and just remembered it..out of the blue, i think i'm going to learn it up again. the cool thing about it, is it requires no C++ or other coding knowledge. BUT, if you wan't 3d game making, or advanced commands, you have to know some code called GML...
but hell i think this things pretty cool, i enjoy myself with it. just wish you could change your file names to some kind of java or something so you can put it on websites...
its should be at the official site ..
in other news *shuffles papers*, im making a new game right now (thank god for the holidays ), based off jacopX's rpg (with his permission of course )..
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Last edited by MadMel on Sep 28th, 2006 at 11:06 AM
i was searching the site but couldn't find anything on it...the things under tutorials just teach the basics of what the buttons do, which i understand. but it'd be better to know more with gml so i could actually code some things to do what they don't have on there...i wanted to make an rpg game, but not the same fighting style...kind of like zelda style
a lot of stuff..
im making a game based off jacopX's rp-Ultimate Hero, once he gives me permission ..
i need sprites to match all the characters (so far, absolutely no luck for me ), backgrounds that look at least something close to what the locations in the rp are (forest, trashed city, hell), and a load of other things...im gonna be a busy bug over the holidays...thank god for these 2 weeks of no school ..
k no one in the gamemaker threads will reply with an honest answer so HOPEFULLY someone here who has experience /w gamemaker gml will know...
i have an 8 directional isometric character, he walks and attacks perfectly as i wanted. now i need an enemy. so i made the skeleton. i got the code in to where he will follow the player if you get to a certain distance from him. the problem is, how can i make it to where he faces northeast if the player is northeast, north if the player is north, etc.
i want him to follow the player in an isometric direction instead of ALWAYS facing down.