You think the BATMAN should be capable of lifting 15-25 tons (Depending upon who you ask, it seems)?
Batman?! Jesus! I don't care if he's from the future! Batman one million doesn't have strength like that! I would say the suit MAY enhance terry ten times over. But even that, would only put him in class one or two. Not fifteen, twenty, or twenty five.
And this is based on what? All strength enhancing suits enhance to a minimum of ten tons? Look at his feats, he did some impressive things, but NOTHING to justify class ten. At BEST, as many have mentioned, he is class one or two.
The Batsuit
The Batsuit currently utilized by Terry McGinnis was actually almost twenty years old at the time of the show’s inception. However, its technology is so advanced that the Suit is still considered state of the art. One of the most notable features of the Suit is that it now covers the entire face, a departure from previous costumes (though Batman’s mouth is still left exposed, a possible design flaw, especially when faced with opponents like Inque). The cape has been eliminated, being replaced by gliders along the armpits. Thrusters built into the boots allow Batman to fly in the absence of wind. The Suit conforms to the size of its wearer, as seen by how it was able to fit both Wayne and McGinnis, who had different physical statures at the time. The Suit is very durable, being able to withstand massive concussive forces (it was able to sustain blows from Superman), fire, lasers, electric shocks, underwater pressure, and wind force.
Terry McGinnis' BatsuitThe Suit grants Batman the following abilities:
Enhanced strength.
Minimal reduction (or increase) in flexibility.
Enhanced visual assistance that allows Batman to see in the dark (visual from the Batsuit can be fed back to the main computer in the Batcave; it can also receive visual from the main computer, allowing for superior tactical planning). The visor can also serve as a digital binocular and an infra-red filter.
Personal communicator allows McGinnis to keep in constant contact with Wayne at the Batcave.
Enhanced ballistic protection.
Significantly resistant to heat, electricity, water and vibrations, but only slightly resistant to radiation.
Rebreather built in for underwater combat/exploration.
Dispensable batarangs with a range of auxiliary functions, such as producing electric shocks. (There is a limit to the amount of batarangs the Suit can dispense; Batman has run out on at least one occasion.)
Electrical discharges throughout the Suit that can be activated by pushing the button on the belt.
Grappling guns built into the forearms.
Flashbang grenades.
Smoke pellets.
Flexicuffs.
Launchable tracers.
A retractable PIN or password decipher in the form of a key on the right index finger.
Retractable wings under the arms to glide on.
Rocket boots, enabling limited flight.
Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces.
Drug identifier, utilized by dipping fingers into the substance.
Built-in cloaking device that enables almost complete camouflage. (This function possibly consumes a good deal of the Suit’s power, as Batman minimizes its usage.) It allows camouflage extending into the visible light and infra-red frequencies of the electromagnetic spectrum. A countermeasure used by Commissioner Barbara Gordon to this in one incident where she was hunting Batman down was through tracking him using an ultraviolet light to illuminate him. The origin of the cloaking device could be based on the failed light refractive polymer developed in the Batman: The Animated Series episode "See No Evil". The reason the invisibility plastic failed in the TAS episode was that sending electrical current through the material caused it to become toxic, affecting the mind as well as the body. This did not cause concern for an ex-con who made a suit and covered his car in the plastic, going on a crime spree and kidnapping his daughter. Regardless, Batman may have saved samples of the plastic and/or the research notes and resolved the toxicity issues, incorporating them into the Beyond Batsuit.
Retractable claws which can be used to slice or facilitate climbing.
Can uplink with Batmobile for remote piloting.
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Weaknesses
The Suit augments McGinnis’ physical prowess considerably, and thus he is sometimes prone to complacency in the midst of danger. He favors jibing his opponents, even when defusing volatile situations, though this trait may be productive depending on the opponent he is facing (when he faced the Joker, he was able to get under the Joker’s skin and gain the upper hand by mocking his opponent).
McGinnis’ initial brashness has also landed him in trouble, though this is a limitation he has grown to overcome.
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The Exosuit
Seen only once in the series, it was donned by Bruce Wayne in an encounter with Inque, who had kidnapped Terry Mcginnis and was holding him hostage. This was despite the fact that Bruce Wayne was having heart problems at the time.
It was a suit of heavy armour with retractable plates that enhanced the survivability of the wearer, enhancing their physical strength and resilience to superhuman levels, at a level greater than that of the Batsuit.
Its full capabilities are unknown, but it was visually confirmed that the protection it offered to its wearer, as well as its strength, were well above the level of the Batsuit.
I hope you didn't take my objection to class twenty strength as an argument for Gambit. Rather, I just don't see any evidence of Terry having strength surpassing that of class two.
I still fail to see your point. I already said that I wasn't arguing for Gambit, rather, I was arguing that Terry's strength was NOT anywhere above class 2. I don't see what his durability has to do with his Strength.