Here's a list of Mega Man's abilities for those living in the unknown:
Super Strength: Mega Man's enhancements give him extraordinary strength. He can lift and move tremendous amounts of weight, as demonstrated in Mega Man 5, in which he braces the upper levels of a fortress from collapse.
Design: Interior endoskeleton is composed of strong, lightweight titanium alloy. Outer epidermal layer is composed of a Light Industries made synthetic ceramic polymer that has skin-like texture. Has magnetic joints located in knees and elbows to reduce friction and wear. Legs contain air cavities to absorb shock when jumping. Powered by a reactor located within his chest cavity. Traditional two-tone blue exterior armor frame also made of titanium alloy. Nano-robotic cells allow for nearly instant reconfiguration to change from hand to weapon.
Weapon Copy: An advanced form of Rock's original ability to use any tool, the Weapon Copy ("Variable Weapons System" in Japan) allows Mega Man to adapt the attacks of his enemies and make them his own. However, he usually has to defeat them in combat first. The WC also changes the colors of Mega Man's armor.
Slide: Introduced in Mega Man 3. Allows Mega Man to slide along the ground at a high speed to evade attacks and enter small crevices.
Jet Adapter: Introduced in Mega Man 6. Allows Mega Man to fuse with Rush and become "Jet Mega Man". In this form, Mega Man is equipped with the "Jet Booster" and can fly or hover for short periods of time.
Power Adapter: Introduced in Mega Man 6. Allows Mega Man to fuse with Rush and become "Power Mega Man". In this form, Mega Man is equipped with the "Super Knuckle", an ultra-powerful, short-range attack that knocks back foes and breaks blocks.
Super Adapter: Introduced in Mega Man 7. Allows Mega Man to fuse with Rush and become "Super Mega Man". This form combines the two previous Adapters, allowing Mega Man to fly (or, in this game, double jump) and launch a rocket fist (which can be equipped with an enemy-tracking rocket system). Bass stole the plans for this and adapts it for use with him and Treble.
Mega Kick: Introduced in Mega Man Powered Up. As Mega, he can use powerful kicks to destroy enemy robots. Known as Rock Kick in Japan.
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Discuss.
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Last edited by Zack Fair on Jul 14th, 2007 at 11:34 PM
He has the Hyper Mega Man transformation and the several abilities I listed at the end of the intro post. Problem is I originally stated he would be given every single powerup available in every Mega Man game...and I reckon now that was too much.
Original MM, can do what Samus can but is physically superior also.
MMX: Has many different forms, is highly trained and has enough power in him to destroy a planet(that last thing I'm not positive of, I'll look into it tomorrow)
MM.EXE: A giant list of battlechips to kill Samus with. It's not even funny how strong Battle Network characters are compared to other incarnations.
God how I would love for this one fanboy by the name of Totalitus (he's also known as Weeman) from moviecodec.com to come here and argue that Samus can beat anyone with the screw attack.
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