I don't have one? I don't have a capture card.
I know he can survive it though. Of cours eit depends on the level of your party...which is a huge variable and another reason why gameplay shouldn't be used.
__________________ Earth is a beautiful addition to the Galaxy...but an even finer accessory on the hand of a God.
Except the ability itself shows a galaxy going boom.
So, if we go by the ability itself, it puts FFVIII on the galaxy-destroying level.
And Sephiroth's Supernova puts FFVII on solar system busting level.
__________________ Earth is a beautiful addition to the Galaxy...but an even finer accessory on the hand of a God.
You know, but we dont.. So you'll have to prove it and show us.. Otherwise, it's elegit.. Because, I recall it was YOU who talked about the importance of proof.. So prove that Seifer can survive it.. Your knowledge alone isnt good enough..
__________________
"You will too eventually be part of my collection"
lol leve him DK, ime sure youve got better things to do, he can sit and talk his rubbish all he likes to people who actually know what Game mechanics in Game VS include
I guess that excludes you.
Game mechanics is everything in gameplay bud. Sorry to burst your egotistical bubble but you're wrong. Like you are about everything.
A game mechanic is a construct of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design is the effort to come up with game mechanics that allow for people playing a game to have a fun and engaging experience.
The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game, and in conjunction with the game's environment and resources determines game balance. Some forms of game mechanics have been used in games for centuries, while others are relatively new, having been invented within the past decade. The creation of new game mechanics, and ways in which existing ones can interact, is an ongoing goal of game designers.
Complexity in game mechanics should not be confused for depth or even realism.