Being a Bioware fan in general it's always nice to hear that they're making a new cutting edge RPG on some sci-fi or fantasy adventure. For instance I loved both KOTORs and DAO and it's add-on Awakening, and I briefly played Never Winter Nights. But until Mass Effect 2 came out, I'd never really heard of any game porting save files into game events to influence the game-play differently.
Therefore, when Mass Effect 2 eventually came out - after years of anticipation - I was astonished to see the level of influence the first game actually had. Saying that, what are peoples thoughts on the inevitable ME3 and it's story arc change based upon previous decisions.
I've heard that a lot of decisions made in ME are going to be felt in ME3 as well as decisions made in ME2. And a build up to a possible Citadel Space/Reaper war?
This is going to be an epic game. Bioware has shown themselves time and time again they can be one of the masters of RPGs and this will certainly reflect on that.
Reapers are machines. Write a super virus and turn them all into enslaved super computers. gg. [csm]131[/csm\
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Well ME proved that, although Reapers are massive space fairing machines, they are vulnerable under the right circumstances. It took one slip up from Sovereign - possessing Saren's body - to give the Normandy the chance to destroy him/her/it.
But given the scale of the Reaper fleet at the end of ME2 it should be interesting. The final scene gave me massive goose bumps.
Loved the first two but i'm not looking forward to another one. At this point i'd rather just read the novel or comic book. By the end of the second one my interest on the game play was exhausted. Great game and i'm glad that the second one had such a high reception but personally, i'd prefer another 4-5 years before another installment.
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I really liked playing ME2 and haven't gotten round to playing ME yet, naturally I'm really looking forward to ME3.
However I'd really want something else in things of gameplay. I haven't played all of the DLCs yet but for me everytime I found some cover it meant that there'd be enemies. It all got quite repetitive and boring. If there'd be greater differences in playing the classes that would also be good.
Mass Effect has entered my favorite fictions of all time, along with Jurassic Park, Harry Potter and yes STAR WARS... I love the game so much man, 2 IMO was ridiculously fun... I just wish Bioware makes the 3rd "open galaxy" so to speak. I mean, how cool would this scenario be: ME 1 style rpg leveling, ME 2 gameplay, and GTA-style sandbox-like ability to explore planets and buildings.... I'd go apesh*t for that
Wow, very good idea, sir. I really like your take on it.
The only thing I would change is making it to where you level up but the enemies don't. Meaning, a really really really good challenge can wait for someone that wants to tackle a mission that has enemies with really high tech/health/weapons. This could still make it to where the game is played, linearly, but also make it to where RPG folks, like myself, like to do the side quests and repeat areas for the experience. One of my favorite things in RPGs is playing the shit out of it so that by the time I get to the end of the game, I'm a beast, and it's easier to win. For me, that provides a nice sense of accomplishment. It shows that I put the effort into becoming badass and the reward is an easier final boss battle. For those that like to just play through and skip the side quests, their punishment is a harder boss battle with crappier equipment.
Anyway, yeah, make it like your suggestion above mixed with my suggestion of enemies not dynamically leveling with you, and that'd be the perfect RPG, imo.
YESS!! Exactly how I play Pokémon... I like getting stronger than (or at least as strong as) my enemies. When enemies level with you, it frankly defeats the purpose of leveling.
Exactly. The only reason to level, at that point, it just to get special abilities/moves...but that's it. It really does defeat the purpose of leveling if the enemies level with you.
Agreed. It has always baffled me as to why RPG games incorporate enemy leveling. It always used to be as simple as "make character, level character, get sword/rifle/[insert utensil here], level up, get better sword/rifle/[insert utensil here], owning bosses" but now you have to make sure you have tactics...lol
Though, many great games have come of it - i.e. Mass Effect and ME2. So though the game play type is confusing, it's obviously not hindered us buying the games we love.
As for Birdman's ideas, they do sound awesome. Many you should email Bioware and get a job
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There has to be at least an entity that's controlling them all (like maybe Harbinger) and when destroyed, the rest of the Reapers will shut down. Going from one Reaper to the other would just be plain repetitive.
Sandbox exploration would suck. Same thing with Oblivion: When you can go anywhere in the galaxy, you do a ton of extra stuff, lose track of the story, and lose interest in playing altogether.
ME2 did missions in a good way, both direct and indirect. I want that system but on a larger scale, more missions total, over a larger area.
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I agree not to do sandbox open world, but it would be good if they could put the planet exploration from ME1 back in, except polished and shined to Bioware perfection.