So, Ushgarak, what is the state of Kotor era game? I was really looking forward to it.
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn
So there is no way Sith vs Jedi or NJO game could be viable in not very distant future?
And yes, I am indeed a powerful thread necromancer.
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn
It seems this game may never see the light, but I would still be grateful if you could comment on how the Sith play would look like, being drastically diffrent from PT Darkside experience. How would the party conflict be handled?
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn
Last edited by Lord Melkor on Jan 23rd, 2007 at 12:09 AM
Oddly enough, I was just talking about that with my brother the other day...
Fact is, that little plot snippets from that game are actually around. Whilst that happens the game is never off the agenda entirely.
Dark Side play is entirely orientated aorund survival and the forced team ethic. It is examining this facet alone of the Dark Side- the selfish desire for self-perpetuation, which I think is advanced as actually the principle component of any Dark Sider's existence, along with its eventual futility (survive for what reason? Is it enough to just live? In this respect, the Force is a bit of a curse because it makes you realise there is more to life, as it were).
A Sith game takes us beyond that mere survival... well, it's a war, so that's an issue, but it's not the same situation. Your enemies have at least as much chance as dying as you do. The survival question is basically taken care of at this point in time, so it is looking harder at the 'for what'? question. For power? To rule the Galaxy? is that a worthwhile and practical thing? Is it the ambition of every Sith?
Alongside that, it is about playing a Dark Sider in a formal, but evil, structure, not unlike what we see in the Imperial game. What would it actually be like to work for a mighty Sith Lord, good and bad (good and bad practically, not morally).
It's a harsh experience for the players because there are not many ways to get ahead in the Sith, if you get my meaning. But if you simply kill all your comrades to get a promotion then the Jedi kinda win by default.
__________________
"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
"You've never had any TINY bit of sex, have you?"
BtVS
Last edited by Ushgarak on Jan 23rd, 2007 at 09:04 PM
Well, I am still looking forward for the chance of this game being played. Sith are more epic and awe-inspiring that simple Imperials, and provide a chance for more vicious politics and dynamics. I assume struggle between Nidar and Esgabath is like kindergarten compared to real Sith rivalry. Not to mention the chance of mass Sith versus Jedi combat.
And there is one more thing- in game set so long ago the fate of the struggle is not predetermined by movie plot and characters. Without Skywalker and Sidious around it may well depend on player characters to save or damm the world. Especially that players may don`t know the outcome of the war. There are comments in ROTS heavily implying that Sith at last once won against the Jedi, likely destroying one of the previous versions of the Republic- "opression of the Sith will never return", "once more the Sith shall rule the galaxy." Let the players feel uncertain as they attempt to affect history.
By the way would you envision for Master-Apprentice relationship as the basis of training Sith or something like Sith Academy?
Anyway, I think that the "ancient" game has awesome potential, likely as much as Pt-Ot combined, having the best elements of both, with most of their limitations gone.
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn
Gender: Male Location: St. Marys, Ohio
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Well, I wasn't enthusiastic about this idea until Melkor brought up some interesting points. I like the idea of no predetermined outcome. No one in the galaxy would be untouchable as far as plot. That's the one thing that is always in the back of my mind with th other two games: You know what's comming, eventually. That's technically beyond the scope of those games, however, since we are still responsible for the outcome of our own events. I think you get the idea though. Still, we've got plenty to do for now...
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'Jedi are at their best when things don't go as planned.' - Anakin Skywalker, whom we now know never met Andro Fenris.