KotOR 1'S ENIVROMENT WERE PERFECT. I think the scenario make a game, take Taris for example, I love looking up in KotOR 1 and feeling that I am in the Galaxy, the ships flying by in the sky, and the mass people in the street, that what you/they need. It sets the mood that your in that Galaxy. Add that with great characters, and an awesome story and you could have one as good as the original on your hands. And honestly, in my opinion, you can never be evil enough.
Registered: Sep 2000
Location: Chelmsford, Essex, UK
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Taris was ok- certainly the most detailed environment they worked out in any of the games. But it was still fairly sparse- though nowhere near as bad as some other places, and in that respect, KOTOR is as guilty as its sequel. Though Nar Shadda was the worst.
I shudder at the thought of them doing Coruscant.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
It's a shame they couldn't implement something I'd do under a tabletop rpg for Star Wars KotoR 3. I agree, the morality system needs to be alot less obvious.. Maybe still obvious, but alot more tempting..
*This is like you thinking to yourself by the way*
Say you're up against a badass boss whom even at high levels, could still kick your ass..
Your survival instincts kick in, The Force inside you gives you the strength to defeat him in one swift strike.. but something inside you, holds it back.. why?
This is the darkside tempting me, I must resist. I can defeat this man on my own merit and with honour. I don't need to take the easy road..
There is no shame in relying on what is inside me. Too many lives are at stake to be considering relative things as "honour", I am a Jedi, my job is to protect..
Give into "the self" and you deal a hefty dose of more damage. Quite possibly enough to eradicate the boss much faster.
Don't give in, and you're in for a bumpy ride. Either way it may be OBVIOUS what the right choice is, but who wants to spend several hours on one boss? And really, doesn't the darkside make a good point?
And like Ushgarak is right about the power bonuses, they just don't make sense. I beleive the oppisite should stand. Those who become "pure" darkside, who took the easy way out of everything, should become tottaly dependant on The Force to do much of anything, they become more or less a sub-human who simply holds on to life but a strand of hair, and lightside people are very full, healthy creatures, who flourish with life and prosperity both through The Force, and thier physiques. But it will hardly be obtainable by your average gamer. Perhaps even challenging sidequests would be needed to become a "Jedi Master" where as anyone willing to just say "screw it" and givein to the darkside can become a "Sith Lord".
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Registered: Sep 2000
Location: Chelmsford, Essex, UK
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You could certainly simulate 'quick and easy' for the Dark Side in the way SJ suggests.
However, I am inclined to agree with Fishy with this point- that if you try and make the system that good, it could very easily become too complicated to reasonably fit into a computer game (as opposed to a tabletop RP where this kind of thing is often part of the point).
So I still think- just choose at creation. Let your choices decide your personality, but not set your morality. Except possibly at certain crucial points, if the game wants that kind of character development; I wouldn't want to overdo the Anakin vibe though.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
Registered: Feb 2005
Location: Hiding from zombies
Not neccessarily so, Nactous. While I do love my lovely and enveloping environments the same as any other, I've played relatively primitive and graphically inferior RPGs that kept me far more entertained on that level.
For instance, in the Sega Genesis game Buck Rogers, the game is primitive enough to be mistaken for Sega Master System. But it features some very interesting devices for setting the mood. Anyone who has crept through the derelect ship in the second chapter knows the effect of a relatively simple backdrop with good dialogue and narration. The only thing that's come close to creeping me out would be the laboratory in RE 4 (shudder)...
So yeah, graphics and environment can help and in this day and age should be worked on, but don't forget the effects of proper storytelling and use.
my biggest problem with the game has to be the combat system. Its really bad, i find horrible that somone with a bootleg sowrd can stand against even weak jedi padawan. HE HAS A LIGHTSABER, is it me or am I missing something.
ok here are good improvemets in Kotor 2
the jedi robes
(monster improvment)
open doors with your lightsaber
(right idea, more effects though, somethin like what Qui Gon did)\
Darth Nihilus
(His concept was brilliant, a true sith Lord IMO)
and uhh i think thats it.
Bad things for Kotor 2
-Why is Nar Shadaa a ghost town?
-whats up with the he said, but she said?
the exile is this the exile is that, what the hell is he? is he special or average, the yoda-wannabe charcater said he was average, but Kavar said he was special?
-charcaters who dont matter: HK, mira, hanharr, disciple, GOTO,
-To Gloomy?
-Kreia is so damn obvious
-glitches
-game music
-The Exil is a chick magnet
the worlds really bothered me, they werent populated enough, not even Taris was populated enough to rival Coruscant, also not enough places to go. I was done with Korriban in like 30 mins top. Kotor 2 maybe 15 mins. We should see new worlds for sure, but i pray that they change the combat system, and for christ's sake can we get a new damn ship or somthin.
and god we need new charcacters and stuff that dont remind us of the movies:
Atton and Mission- Han Solo
Zaalbar- Chewbacca
mission and Zaalbar's relationship is just like Han and Chewie's, only difference is life debt.
Bastila- Leia
Ebon Hawk- Falcon
Malak- Vader
Vandar- Yoda
Vrook- Mace Windu
(i see horrible imitation of Windu, for some reason, might just be me.)
Admiral Karath- Tarkin
Bao-Dur- Lightside maul
Mira- Mara Jade
Selkath- Gungans except intelligent
Starforge- Death Star
and others.......
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Simply Put...Ya Dig?
Last edited by Tengu on Sep 28th, 2005 at 09:05 PM
Registered: Apr 2005
Location: Jedi Academy on Yavin IV
I think those connections from the game to the movies are stretches, at best. Just because a guy is black, female, a sith, an Admiral, a big space station, a wookiee... That's incredibly broad and general stuff - I think they did fine.
in kotor....really? i hated those, maybe they could pass for like battle robes or somthin, if the jedi even have robes like that. then I would approve of them.