Work is already underway on Metal Gear Solid 4, which will be released for as-yet-unspecified next-generation consoles, Konami have just revealed at a press event at Berlin's Hotel Adlon.
However, Konami have not announced details of any characters, storyline or even a release date, although we have heard that it will be set in an entirely new location that hasn't been seen in previous MGSs. (A huge metropolis? Outer space?) As for formats, it's almost certainly going to debut on PS3 and we'd also expect there to be an Xbox 2 version at some point.
About the only thing that was revealed was the tagline, "No place to hide! No place for Hideo!" This is a reference to that fact that Metal Gear mastermind Hideo Kojima is finally moving on from his role as the series' producer - presumably on to other next-gen projects - to a new position of executive producer.
Taking his place as MGS4 overlord will be Konami Computer Entertainment Tokyo veteran Kenichiro Imaizumi, marking the fact that the game will form part of an entirely new trilogy - so don't necessarily expect previous Metal Gear characters to be making an appearance.
That said, the character designer and art director will still be Yoji Shinkawa - who has worked on all previous Metal Gear Solids - so expect the series to retain its instantly recognisable aesthetic style.
metal gear solid2 was about one of the worst games, story wise. Snake eater was an impressive play, but i have to admit. I am metal geared out. There really isnt anywhere else to go in the story either, but i guess that has never stopped game developers from spewing out clones of popular games before.
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i think the infant maybe olgas this game will be great did anyone see vamp at the end of MGS2 and dose anyone have a breif description of the tory b-dan im with you iv heard off all these games aswell apart from the tekken 5 remake
Metal Gear Solid 1 - Quality. Had the best mix of story and gameplay.
Metal Gear Solid 2 - The gameplay in this game is the best of the lot. It's just MGS1 but improved tenfold. The story, however, is a cheap rehash of MGS1 (its just a training simulation following the same pattern as MGS1s event to make a new Solid Snake? No, actually it was just a means to demonstrate how people could be controlled by some AI shit? WTF thats no mission!).
Metal Gear Solid 3 - Awesome, epic story. I enoyed the story way more than any of the others. The gameplay was a step back. Catching food was too arcadey and redundnat, as was healling yourself. The removal of the radar meant the gameplay was, in my opinion, broken. The camera worked in the previous games because of the radar. In this game, you were running blind half the time, despite the fact a soldier could be stood 2 feet ahead of you (and before fanboys leech onto my neck - I don't consider 'clicking' a radar or watching a motion sensor to be acceptable for blindfolding the player). The camera needed to be changed if the radar was to be removed. The indoor sections completely fell apart. Running into the screen and hiding all the time removed all the fun. I wanted to make daring runs and get them right first time like in MGS2 - with skill. Timing enemy patterns and going in for the kill, knowing what timeframe you have is what I realy enjoy about MGS, but in 3, it was more trial and error, and most of the time I resorted to simply shooting everyone from afar and running through each level.
Metal Gear Solid 4 - Hopefully they'll pull a Resident Evil and make this a proper third person, or bring the radar back. You can't have a halfway house. I am looking forward to seeing this game as it will be the culmination of all the events from the three previous games. 3 filled us all in about Big Boss and his inevitable return is gonna be sweet. Lets just hope they think a helluva lot more about the actual gameplay as opposed to coming up with silly new concepts like in 3.
AND BRING BACK THE DOG TAGS! THOSE GREEN FROGS SUCKED!
Last edited by Red Superfly on Sep 1st, 2005 at 12:00 PM