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Red Alert 3
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Morridini
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Red Alert 3

So Red Alert 3 was just revealed to be in production: http://www.gamespot.com/news/618599...estnews;title;1

Anyone else looking forward to this? The Red Alert series has always been my favorite RTS games, especially because of the setting with the alternate timeline.

No pictures or anything up yet, I guess they haven't gotten too far with it yet.


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Old Post Feb 14th, 2008 07:11 AM
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Smasandian
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I wasn't very impressed with Command and Conquer 3 for the PC.

But is this game very similar to that franchise?

If so, then I'm not going to that excited, especially considering the wealth of great RTS that are out, and coming out (SC2 the biggest one)

Old Post Feb 14th, 2008 08:28 AM
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Morridini
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Well, download and try Red Alert 2, it is in the Command & Conquer series (hence, Red Alert is the undertitle), but I've always liked the RA series over them.


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Old Post Feb 14th, 2008 05:46 PM
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Smasandian
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Maybe I will.

Old Post Feb 14th, 2008 06:48 PM
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Burning thought
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red alert is a completly diffrent series in a way, still C&C but its sorta closer to real world (russia, allies instead of Nod and GDI in the future) only they have time traveling and such so they have lots of technology at their disposal

I get excited about Red alert games for sure


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Old Post Feb 14th, 2008 07:13 PM
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Morridini
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Ok just to quickly sum up the story in the RA universe:
Einstein, invents a time machine he (or someone else) travels back in time and kills Hitler. There is no WWII, however it also changes a lot more to our timeline, Soviet never falls, and we have a new World War closer to our time. I don't remember the campaign from RA 1 much (I remember we had to rescue Einstein and something else), however RA 2 is about the soviet invading the USA. One fun thing is (maybe not fun because of what happened in the real world), but if you attack the Pentagon from the southeast side during the Soviet campaign it crumbles in the exact same way as it did during September 11.

It also has a kind of humoristic tone, and the cutscenes of humans are Live Action.

Also Smas, this is the intro of RA 2, one I have always found pretty cool:

http://www.youtube.com/watch?v=fnd0qg4I_MM


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Last edited by Morridini on Feb 14th, 2008 at 08:02 PM

Old Post Feb 14th, 2008 07:53 PM
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Ushgarak
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Kane's appearance in the Red Alert series is always the intriguing bit, of course, as well as the Soviet forces apparently using GDI technology.

But beyond that I care less. Command and Conquer has become very stale as a series.


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Old Post Feb 14th, 2008 08:20 PM
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Smasandian
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Yeah, it has.

I was very disappointed with C&C 3.

Old Post Feb 14th, 2008 09:04 PM
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Morridini
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So check out, RA 2. As I haven't played much of the normal C&C series I can't say if it is too similar or not, but I always prefered this over Tiberian Sun.


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Old Post Feb 14th, 2008 10:21 PM
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Morridini
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Some more info: http://www.gamespot.com/news/618601...estnews;title;0
quote:
In addition to divulging Red Alert 3's platforms, EA has revealed some details about the game itself. First and foremost, the game will sport "a fully cooperative, story-driven campaign." But, to the delight of some and disappointment of others, said story will be in the "lighthearted style" of Red Alert 2, which emphasized blackly humorous Soviet-era buffoonery during its live-action cutscenes


Which I don't mind, the goofy acting fit perfect with the game imo.

quote:
Like in the previous Red Alert games, the plot in Red Alert 3 will concern some ill-advised time travel altering the course of history. In this case, the leaders of the crumbling Soviet Union use an Eastern European answer to the Wayback Machine in an attempt to retroactively prevent Russia's defeat in the Cold War. Instead, the era-hopping Soviets set up an alternate timeline that sees Japan secure its Pacific Rim empire without sparking World War II. The result is a near-future World War III between the European-American Alliance, the Soviet Union, and the Empire of the Rising Sun.


Definitely don't mind a third Asian faction.

quote:

Red Alert 3's alternate timeline has also produced alternate technologies. Combined with the game's overt humor, the new tech will see the war fought with "wacky and wonderful weapons," such as "tesla coils, war blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks." As befits a war in the Pacific Ocean, the game will also have a heavy emphasis on naval combat.


Bunch of new and weird weapons, as expected. But more naval sounds very cool.

Also, official website:
http://www.ea.com/redalert/main.jsp

And a video of sorts:
http://files.ea.com/downloads/eagam...RA3ENGDL-Hi.mov


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Old Post Feb 14th, 2008 11:05 PM
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Ushgarak
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"A fully cooperative, story-driven campaign"

To be fair, that got my attention.

They did that with Emperor (Battle for Dune) but I never got to tuse it because, insanely, it only worked on the net, not on a LAN, and my net wasn't up for online gaming at the time.

I'm a sucker for co-op, is the thing.


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Old Post Feb 15th, 2008 11:54 AM
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Peach
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I'll have to tell my brother about this, he loves Red Alert.

And I also remember him griping about the co-op on Battle for Dune as well...


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Old Post Feb 15th, 2008 09:46 PM
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Mandrag Ganon
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I've been waiting for this for a long time. Red Alert is what got me into RTS games. This is exciting.


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Old Post Feb 18th, 2008 08:50 PM
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Morridini
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Found a "new" interview: http://www.gametrailers.com/player/31434.html
The first third is the only RA3 related part, and just ignore the terrible humor.


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Old Post Mar 14th, 2008 10:33 AM
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Mandrag Ganon
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... That humor was terrible...


Japanese empire? Interesting.

heh... Yuri...


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Old Post Mar 14th, 2008 09:10 PM
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Morridini
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Old Post May 17th, 2008 07:42 AM
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RaventheOnly
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They need to make a new C&C generals


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Old Post May 17th, 2008 09:57 PM
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Final Blaxican
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quote: (post)
Originally posted by Morridini
Gameplay trailer: http://www.gametrailers.com/player/34141.html


is it just me, or have all of the modern day/ futuristic RTS's made in the last two years looked like, exactly the same?


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Old Post May 18th, 2008 04:45 AM
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Spartan005
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quote: (post)
Originally posted by Blax_Hydralisk
is it just me, or have all of the modern day/ futuristic RTS's made in the last two years looked like, exactly the same?


well it only really looks similar to command and conquer 3.... and this is Command and conquer: Red Alert.... so yeah


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Old Post May 18th, 2008 11:33 PM
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Morridini
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GameSpot's first look at Red Alert 3:

quote:
Command & Conquer: Red Alert 3 Impressions - First Look


This whimsical real-time strategy series takes place in a world where the Cold War never ended. We take a look at the next chapter.
By Andrew Park, GameSpot Posted May 19, 2008 9:09 am PT


It's been quite a while since we last checked on the Command & Conquer: Red Alert games, but maybe the time is right for a new chapter. The classic formula of real-time strategy games is built on harvesting resources, constructing a base, and churning out armies to crush your opponents before they can do the same, but this unusual strategy series was built around an alternate history. This is a world in which the so-called Cold War between the Soviet Union and the United States never ended, and in which all the potential of experimental technology from that era, from the Manhattan Project to Tesla coils, was actually realized as devastating (and in some cases, fantastical) weapons on the battlefield. The series is set to return with Red Alert 3, a new game built on the modern Command & Conquer 3 Tiberium Wars engine, but with all the over-the-top enthusiasm of a summer blockbuster popcorn movie. We recently had a chance to take a look at the game in motion.


Red Alert 3 will return to an alternate-history universe in which the Cold War never ended.
Like with the previous games in the series, Red Alert 3 will take place during the extended Cold War--in this case, just after the Soviet assassination of one Albert Einstein by means of the recently discovered technology of limited time travel. Yes, time travel. As lead producer Chris Corry explains, the Red Alert universe is much more of a humorous and playful place, perhaps because all of the outlandish technology that was being researched at the time seemed plausible. What if time machines had worked? And if they did, why not circus cannons that launch armored, parachuting bears over walls into enemy territory? No, we're not making that up. Yes, parachuting bears are actually in the game, and they're supposed to be very powerful units, because they are bears, after all.


Along with the bears will come more than an hour's worth of full-motion video cinematics featuring the kind of Hollywood talent you might expect from a C&C game. Considering the setting of the game this time around, the actors (who have not been revealed yet) may be given a little extra leeway to chew the scenery a bit, along with a colorful look and feel that's suitable for the game's lighthearted tone.
Yet although the game will attempt to maintain its ties to classic C&C conventions such as full-motion video cutscenes and the "fast, fluid" style of gameplay that characterized Command & Conquer 3, Red Alert 3 will still be going in some very different directions. For starters, the conflict will no longer be confined to a two-sided war between the armies of the Allies and the Soviet forces. Yes, Red Alert will now have a third playable faction: the Empire of the Rising Sun, a faction inspired by World War II Japan, which we saw in action briefly. In addition, the game will not only feature a full campaign and competitive multiplayer, but also a cooperative mode that will let you play through the game with either computer-controlled allies or a human friend.


The game will have fast-paced gameplay, naval strategy, and bears that you can shoot out of cannons.

The game will also feature a tweaked pace that perhaps won't end as quickly as some top-level matches of Command & Conquer 3 do, perhaps to let players explore more strategic options and get a chance to research the most powerful military units and superweapons at the very top of the line. In addition, you'll probably need a little extra time for exploring, given that Red Alert 3 will also distinguish itself from most other real-time strategy games by having a highly integrated naval game. Interestingly, the naval game will be crucial to victory in Red Alert 3. Not only will the game feature units that are seafaring-only as well as amphibious (can operate on either land or water), but it'll also include resource nodes in water and will even let you build bases in water. As such, if you decide to not get your feet wet, your opponents may be able to develop larger and richer holdings than you by seizing water-bound resources, and you may not even be able to reach your enemies to attack their base if they're out in the water and all you have are land-bound tanks.


We were able to watch a brief demonstration that showed the kind of back-and-forth gameplay you'll see in a typical match. It began with Soviet forces using a standard MCV (mobile construction vehicle) attempting to build up a small, landlocked base. The Soviets will apparently be able to develop new bases very quickly, but their unfinished structures will be especially vulnerable to damage while they're still being built. We watched the Soviets build a refinery to harvest a nearby resource node, as well as a handful of energy generators, and then move on to an infantry barracks. The barracks were used to commission the infamous C&C engineer unit, which has the ability to seize buildings. In Red Alert 3, the engineer unit is also equipped with an amphibious raft. The engineer hopped into the nearby water to take control of a lighthouse on a small island, and control of this structure opened up a massive line of sight that revealed a huge enemy installation. The Soviet faction then built a handful of sickles, which are mechanical walker units with antipersonnel armaments, though these units were quickly plastered by allied air units that bombed out the base.
Undaunted, the Soviets rebuilt their base, this time churning out bullfrog walkers with antiair flak cannons that shredded the returning Allied flyers. What followed was a constant back-and-forth struggle as land, air, and sea units from all three factions took each other on in a grand game of rock-paper-scissors--a balance philosophy that will clearly be at the heart of the game's unit design. We watched as antiair vehicles took down flyers, while getting trashed by antivehicle units, only to be bombed back into the stone age by naval destroyer ships. The remaining units on each side got mopped up by huge King Oni mechs from the new Empire faction, which we saw very little of otherwise.


Red Alert 3 aims to offer over-the-top gameplay with tongue-in-cheek humor.

Interestingly, Red Alert 3 will also feature multiple terrain heights. Units on high ground will enjoy a tactical advantage in terms of line of sight and offensive advantage, whereas units on low ground won't even be able to see their elevated enemies. This makes leaping units such as the Soviet bullfrog walkers extremely useful, as well as the aforementioned parachuting bears--who will, incidentally, be vulnerable to antiair fire while they're falling from the sky.
It's clear from what we've seen that Red Alert 3 won't exactly offer the kind of buttoned-down, deadly serious experience you might have seen in other, more straightforward strategy games, but it should still clearly offer plenty of strategic depth, especially given the new naval gameplay. Even in its early state, the game looks excellent visually and has a bright, colorful appearance that works well with its humorous tone and over-the-top units. Keep an eye on GameSpot for more updates as we approach the game's release later this year.
-GameSpot


Source


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Last edited by Morridini on May 20th, 2008 at 08:25 PM

Old Post May 20th, 2008 08:22 PM
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