Not being able to focus on all of them, doesn't mean he doesn't know where they are. I've taken a great amount of levels throughout my years in Pacman, many, many points, but the skills of the player can not be used to gauge the capacity of the character.
To be abundantly clear with my case: Just because you know where the ghosts are, doesn't mean they can't eventually corner you. They are more, and move randomly. There will come a point when you are cornered, not out of lack of attention but as a result of random events conspiring against you.
Peppy's just a coach here. There's only so much you can teach, and only at X pace. Fox knows this by heart, all Link has is Peppy's voice and a brief investigation.
Pacman likes to eat. Link is edible. No, but I did in a round about way give him some things to use.
ScreamPaste.
Pacman can only smell Link when he is too close. Would have thought that was enough to convey the meaning that Pacman cannot at all times know where Link is.
It's actually murder for another reason. See Tetirs Effect.
..... It can be the enemy A.I on Wii Tennis then. Level 1 for simplicity. It is controlling the bar.
Fruit?
Link also happens to be the fastest learner ever. He'll get the gist of the ship in no time. Peppy is there to help with some advice and intel on how Fox tends to fight.
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Last edited by AuraAngel on Mar 15th, 2011 at 08:40 PM
While I can't see the image, I assume it's the art for the arcade. While I bow to that presentation, there are still a few problems that challenge your poor conclusion:
There's no indication that it's his sense of smell that discover the cherry, and not some other awareness. Can you smell ghosts? And he knows of the cherry the instant it appears, so smell is an unlikely conclusion.
In addition, "cover art" can just as well be simply made to appeal, and doesn't necessarily tell the truth. It's just there to be cute, since he doesn't look at all like that in the game.
It is actually a 3d rendering of Pacman. Sort of like how a 3D Link proves that Link has fingers and such.
The alternatives are: Hearing it, when fruit doesn't exactly make a sound. Or giving him a birds eye view of the labyrinth, which is the players perspective. The latter is the one you prefer though it seems improbable. I don't understand why Pacman would be able to see where everything is, including himself. He can technically even see his death.
Isnt this like how a player controlled character can react to something behind them only due to the players view? Pacman probably doesnt sense, smell or see how in our view, just running along hoping not to run into a ghost.
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"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"
~ The power-ups will at the very least turn him edible. Pac-man's faster, and knows where the power-ups are located.
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