Nah, it doesn't feel much like Halo at all. Bungie could have made just about any science fiction game and I feel like they would all draw these types of comparisons.
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
I've been playing as a Hunter Exo (the machine race). So far, this game is a blast! Its cool just running past other players going about their missions on while I'm in a random part of the map doing my own missions. It all comes off as very MMORPGish, and its ****ing awesome. I'll definitely be picking this game up when it comes out.
You character wakes up and gets introduced by an AI that goes with and tells you where to go and to watch out for things. You also have a radar very similar to Halo and the regenerating shield. I also think I heard a few similar Halo sounds as well.
Doesn't mean its a bad thing but this game doesn't seem to push any new gaming boundaries.
I don't like how you go to third person at the city. I totally look weird.
The radar is common in more game than Halo, along with the "regenerating shield." Shields, even ones that generate, are prevalent in sci-fi games. A "few similar Halo sounds?" That's a straw clutch, to me.
I'm not saying it abstains completely from sharing elements that Halo had. It doesn't. It has a similar style, especially due it being the same developer, but it being called "Halolands" and "Next gen Halo" are unwarranted because I don't think it shares enough to warrant such titles. So, I wouldn't say there's enough to claim it's "like Halo." I think it would need to share a lot of things for that to be reasonable.
Also, your evaluation seems to have a shred of confirmation bias attached to it. You didn't seem to highlight any of the differences but rather a few similarities, some more desperate than others and some commonly found in science fiction.
I even get the "wake up to A.I." thing but it's just so separated from what happens. In Destiny, it's implied you were dead. In Halo, MC was sleeping. In Destiny, the A.I. recovers you. In Halo, you meet the A.I. after being woken up by assorted crew members. Destiny, male hovering bot. Halo, female holo A.I.
Not to mention, we haven't seen enough to assume that Ghost will develop like Cortana did. Ghost could have a completely different character development and role than Cortana did. It's a little early to write it off as similar because it's also an "A.I." and it's there at the beginning of the game.
Also, I don't know if it pushes many boundaries, especially due to the fact that the full game isn't out yet.
Hmm it does feel like Halo/albeit with better controls. The radar and regenerating shield is such a standard for shooters nowadays that I wouldn't use them to compare it to Halo. Everything else is Halo like. From a ghost-like personal vehicle to the way the enemies behave and even the ships that arrive and deliver new Fallen feel very Covenant. I agree. The game is not revolutionary as far as the the actual shooting gameplay goes(its pretty much a halo reskin) however it might get to be revolutionary if the MMO aspects live up to the hype.
Props to Bungie for always delivering awesome AI though. Some of the fallen have genuinely surprised me. Either by outflanking me, or pushing when I'm reloading from relocating and stuff.
The radar sucks balls, but I guess I'll get used to it.