Hardest thing about Starscream is that floorless stage.
Shockwave's tough, but memorable. He SHOULD be tough. In the comics, he was less a lacky, and more Megatron's rival. Plus he's just awesome, design wise.
Anyways, turns out Grimlock.can t use ANY autos or weapons with large magazines. And he can't go into "Max Payne" mode from his robot alt..
BUT... I accidentially found out he could go from dino mode to Max Payne aim style. I think it's a bug, because they obviously don't want Grimlock capable to spamming head shots, otherwise they wouldn't limit his ranged choices to higher powered, lower ammo arms (He can t even use snipers..)
So while you CAN do the head shot trick, it's more of a pain, and the ammo's so low the best you can do is match the "no damage" and "speed" bonus...
The levels in, Devastation move the player from one, open square level to another, surrounded with mediocre graphics that have no affect on the game play. You go through the entire game using the same combo's.
The Highmoon games have a very detailed and compelling story along with varied game play and customization. These two games incomparable. They set out to accomplish two different things. I don't think devastation is a very good game at all but i can see how someone could have fun with it. I just expected much more coming from the, Cybertron games. Also, the fact that it's not co-op is inexcusable.
__________________ "If you tell the truth, you never have to remember anything" -Twain
(sig by Scythe)