"This is a sparring program, similar to the programmed reality of the Matrix. It has the same basic rules, rules like gravity. What you must learn is that these rules are no different that the rules of a computer system. Some of them can be bent. Others can be broken."
Welcome to the official Dojo thread for the reborn Matrix game, starting in 2006.
This place has three functions:
1. A fun place for people to come and fight each other, just for the sport of it
2. A testing area for players to practice using their skills
3. A training area- so that players that go on Assignment actually know how to fight and what to do when a combat starts- to have the aire of trained soliders, not raw novices- even the Naturals are trained.
The Dojo is a flexzible, player friendly area. As it starts, the Dojo has the appearance of the Dojo from the first Matrix film- only larger, large enough to handle large amounts of players.
However, if requested, the appearance of the Dojo can be shifted to simulate any environment you wish- sewers, city streets, rooftop, Mustafar lava battle etc.
Anyone can challenge anyone to a fight, or join in a fight halfway. Only one rule- you may not fight anyone who does not wish to fight you; I will enforce this. All fights are by co-operation and agreement only, you cannot spoil someone else's fun.
If you so wish, the Dojo will simulate enemies for you to fight. However, the only named characters you can fight here are other Humans also using the Dojo.. The Dojo can only simulate mundane enemies- Mooks. Experience against Exiles and Agents can only be got within the Matrix itself.
If people want, I can have other Rebels from Zion come and act as opponents or allies for you. They are people too, though, so treat them as such- they have their own lives, and are good at their own things. They will be made-up, not people from the films, so don't worry about Neo breezing by.
So, if anyone wants to orgamise a fight... go ahead!
__________________
"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
I would just like to have a try at basic hand-to-hand as my character was made to specialize in it; may I request a mook battle starting off with one opponent and then progressing as I get the hang of it?
__________________ Mal: "Well, if anyone gets nosey... You know... Shoot em' "
Clever Fox
King On The Water
Brilliant Scales (the extra pool)
Hands of Light
Healthy Tiger
Is it pointless taking Brilliant Scales with Hands of Light and Healthy Tiger, since they effectively do the same thing? I mean, they aren't cumulative.
If that's the case, I'll take Walking Willow instead of BS.
(Maybe I should rethink having BS at all)
__________________ "If clowns warred on monkeys, and the monkeys had guns, and were trained to use them, who would win?"
And hence I think you will see you can have one more power loaded, Himo!
-
Ok, Azrael! Initiative is yours for this turn.
Incidentally, all card draws in the Dojo count for everyone, even in separate fights!
Ok, the letters displayed after your name are your Downloads. Those in bold are in your cache, those in italics are tapped, and those underlined are Auxiliary.
Gun numbers are (ammo left/clips left)
The number in brackets are (MA pool/Guns pool/Taken damage). If you don't have one of the pools I don't bother listing it. It is your base pool, before powers.
The number after the guards is the accumulated successes. Three successes kill a standard Mook.
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Azrael (9/7/0): CFKW LA BSHLHT DiM HC ALWW BB StS
Glock 19 (3/0)
Security Guard x4: 0
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Off you go! No point putting WW in, it is Auxiliary.
__________________
"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
"You've never had any TINY bit of sex, have you?"
BtVS
Last edited by Ushgarak on Sep 4th, 2006 at 04:55 PM