Oh, I didn't mean I'd join this roleplaying forum. But, ya know, somewhere cool.
...also, we shall see. Too many balls in the air in my life atm. Things settle down for me by mid-summer though, so maybe in a few weeks. I would take this sh*t seriously.
Oh dear, I just discovered the character creation page. This is going to be too much fun.
{edit} I have questions, but I'm trying to slowly uncover the answers instead of inundating you guys with what are undoubtedly youngling-level inquiries. I have, however, discovered that Bounty Hunters as such don't exist within the framework of Ush's game (alas), which seems to be the most popular atm.
You could always have it as your background if you were a Renegade or... pretty much any Dark Sider. I know a few people have done so, like Kaliero here.
I think I have an acceptable compromise. The details of character creation will still require some time for me, but I have a general outline for a backstory and whatnot. Though no, I don't think he/she will end up as Sith.
Haha, no. We're just Dark Jedi, some of which want to be Sith, some of which want to rule the galaxy, and some of which simply want to break things. And most of us don't get along very well
Ok, initial question time. Thanks you for any and all help, and sorry in advance for the number of questions I'm likely to ask:
1. How many merits do we get upon character creation? I'm sure it's listed I just can't find it. Many templates list "gains an extra merit" as well, but what's the base before those additions?
2. The rules cover schticks and force powers well, but I can't find the description of this stuff:
Jedi Lore:
Languages:
Savoir Faire:
Combat:
Persuade:
Medicine:
Fix-it:
...and what exactly each of those do. Obviously I can guess accurately, but I haven't found a list of abilities and modifiers from this list.
3. Each template is given Blade and Combat Schtick numbers to choose. But not Pilot Schticks. How do we obtain Pilot Schticks, or are they part of Combat or Blade?
4. Finally, I've seen templates that are supposedly greater and lesser fighters (we'll take Freelancer/Seeker for example, where FL should be the better fighter) yet there's something like this: Freelancer:
Force Rating: 5
Force Attack: 7
Force Defence: 1
Allocate six points amongst Strength, Agility and Dexterity (max 5)
Allocate five points amongst Intelligence, Charisma and Perception (max 5)
FORCE POWERS: Push/Pull, Sense, Intuition; choose 5 others
Seeker:
Force Rating: 8
Force Attack: 8
Force Defence: 2
Allocate six points amongst Strength, Agility and Dexterity (max 5)
Allocate seven points amongst Intelligence, Charisma and Perception (max 5)
FORCE POWERS: Push/Pull, Sense, Intuition; choose 10 others
Now, I left out Schtick selection, which does heavily favor the Freelancer. But an eyeball test has me skeptical that it closes the gap on the lead that the supposedly-less-warrior Seeker has in these categories. Am I missing something? I know the classes need not be completely equal, but it would hurt to know I'm handicapping my character significantly for the sake of the RP element (and yes, I kinda like the RP of Freelancer, thus the question).
Merits - unless it says otherwise, you have three merits to spend by default.
Skills...there's descriptions of them somewhere, if it's not in the main rules thread it's in the character creation one. Yup, here it is.
Pilot and gun tricks (I hate the word 'schtick' and use it as little as possible ) you only get if the template states you do. Some of them have them, some don't.
And as far as the Force numbers go, it's not hugely important. Each template will be better at something than another is, but they all largely balance out. Force rating basically just dictates how often you can use powers (not the basic ones, but the mastery powers), and certain rolls use that. Like, my character is a Pariah, the Dark Jedi equivalent of Freelancer, though I've bought my Force rating higher with experience. I'm not as good with the Force as, say, Zink or Melkor's characters, but it doesn't matter, because Rianna is ridiculously deadly with a lightsaber. Different skills and specializations is it, really.
(The system used to be different, and then the skill difference between a Swordsman template and the others was a bit more marked; I've been slightly of the opinion that with the current system, the Swordsmen don't stand out quite as much as they used to. However, when it comes to any sort of physical fighting, they are generally by far the best. I just miss how much more incredibly deadly I used to be )
Also, if you think Freelancer looks fun on the RP side of things, go read the description for Pariah I have far too much fun with it.
Gender: Male Location: Dreaming...Or am I living...
Lana pretty much got you covered, but I'd like to throw in, that while what you posted makes it seem like the seeker is not balanced, not everything is based off your force rating.
For example, your ability to use a lightsaber is your lightsaber rating plus whatever stat is highest, strength, agility or dexterity.
So the seeker has a lower lightsaber rating than the freelancer, so add that to the extra blade tricks and things like that, and you get someone who is pretty damn good at just slicing through a room of combat droids or something, where the seeker would be more apt to maybe hurl some objects at the droids, and then play some force-based mind games or something.