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USH'S ORIGINAL TRILOGY STAR WARS GAME- Campaign intro and character creation
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Barbarossa
King of the bitchslappers

Gender: Male
Location: Feeding the Duckies.

quote: (post)
Originally posted by Ushgarak
Still got the +7 warfare there, Bart, bud!


I thought we had six points to add to the base skill number. I used 3 points on Warfare and 2 on leadership. Should I add a point to something?


__________________

Last edited by Ushgarak on Oct 22nd, 2005 at 09:52 PM

Old Post Oct 22nd, 2005 09:50 PM
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Ushgarak
Paladin

Gender: Male
Location: Chelmsford, Essex, UK

Co-Admin

As I mentioned above, a skill maxes out at 12 unless otherwise stated; your Intelligence makes your Warfare 15!


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Oct 22nd, 2005 09:52 PM
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Barbarossa
King of the bitchslappers

Gender: Male
Location: Feeding the Duckies.

quote: (post)
Originally posted by Ushgarak
As I mentioned above, a skill maxes out at 12 unless otherwise stated; your Intelligence makes your Warfare 15!


Ugh, it's been too long since I've done this. Alright, give me a hand here, what do you think I should do Ush?


__________________

Old Post Oct 22nd, 2005 09:57 PM
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Ushgarak
Paladin

Gender: Male
Location: Chelmsford, Essex, UK

Co-Admin

Spread your points elsewhere, is all.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Oct 22nd, 2005 10:13 PM
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Lord Melkor
Senior Member

Gender: Male
Location: The Land of Confusion

Can i have Tarkin as Mentor?


__________________
Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.

"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn

Last edited by Lord Melkor on Oct 22nd, 2005 at 10:29 PM

Old Post Oct 22nd, 2005 10:24 PM
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Barbarossa
King of the bitchslappers

Gender: Male
Location: Feeding the Duckies.

Ush, could you delete the old posts please?

Captain Atillian Trebeis of the Imperial Star Destroyer Deviator.
Captain Trebeis's beginnings in the Imperial Navy were rather modest. No fancy officer's commissions straight from an Academy. Instead, he began as a simple TIE Pilot assigned to a tiny outpost in the Outer Rim. It was here that he served for several years until he was suddenly catapulted from obscurity and into the eye of the high command due to his commendable actions in rallying the defense against a band of Raiding pirates. Due to his efforts, Trebeis was given his first command as a Squadron Leader aboard the Frigate Corsair. While serving aboard the Corsair, Captain Trebeis quickly moved up the ranks until he was command of the Small Frigate himself. Unfortunately, Disaster struck the young and talented man. One eventful day while in orbit above the planet Kasshyyk, the Frigate was ambushed and defeated by a motley collection of Confederate Remenant Members. He was exiled to a small fueling base near the Unknown Regions. It was here he remained for over ten years, boiling in his newfound hatred for Wookies and and their friends. However, he finally got the chance to gain back his former place of command when the Imperial Dreadnought Avenger lost it's Captain to a heart attack. He jumped at the offer of command and was quickly installed in the old craft. In this position, he served exceedingly well, and once again caught the attention of the high command. When one of the new Imperial Star Destroyers came out of the Shipyards, he was promoted to the larger ship.

PHYSICAL
Strength 6
Agility 5
Dexterity 5
Speed 5

MENTAL
Charisma 6
Intelligence 8
Willpower 6
Perception 6

FORTUNE 6

Guns =13
Pilot + 3
Savoir-Faire +3
Languages +3
Lying +3
Fix-it +1
Intimidation +2
Leadership + 6
Observation +3
Warfare +4



Merits: 3. In addition, the Captain receives the Merit ‘Ties (Imperial Command)’

Gun Tricks: 1
Pilot Tricks: 1

Star Destroyer- Deviator

Rawr. If thats not crrect, I shall beat myself with a very large stick.


__________________

Old Post Oct 22nd, 2005 10:24 PM
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Ushgarak
Paladin

Gender: Male
Location: Chelmsford, Essex, UK

Co-Admin

quote: (post)
Originally posted by Lord Melkor
Can i have Tarkin as Mentor?


I can't think why not, though Mentor is really envisaged as a Rebel/Light Side merit.

Save the beating, Barb. Looks good.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Oct 22nd, 2005 10:31 PM
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Jazzman_78
Jedi

Gender: Male
Location: St. Marys, Ohio United States

Ush, saw the updated tricks, I'll keep my merits as they are, and change my Pilot tricks as follows:
Daredevil lvl 2
Speed King lvl 2
Favorite Seat
Do you want me to repost the whole character sheet, or will this do?


__________________

'Jedi are at their best when things don't go as planned.' - Anakin Skywalker, whom we now know never met Andro Fenris.

Old Post Oct 22nd, 2005 10:32 PM
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Ushgarak
Paladin

Gender: Male
Location: Chelmsford, Essex, UK

Co-Admin

Nope, that's fine.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Oct 22nd, 2005 10:32 PM
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Lord Melkor
Senior Member

Gender: Male
Location: The Land of Confusion

Melkor Esgabath, Imperial Administator.

Melkor descends from the Tasker`s Crown Sector, he was born as the 3rd son of minor Boyar. He never came to the terms with the fact that he was not the one to inherit the title, he considered himself the most intelligent and competent of his siblings, and when the Empire was expanding its power upon the entire Galaxy, he decided to go away from his family and join the administative branch of the Imperial Academy. His people always valued order and discipline over freedom, and Melkor believed that the most fit individuals can conduct the governance in a much more efficient way than irrational majority. His great ambition could be fullfilled in the New Order, in which the hereditary positions and old customs were becoming less prominent than before.

Melkor quickly understood that in order to ascend in the Imperial ranks, he has to put away his honor and join the devious dance of backstabbing and betrayal. He became equally capable of charm and ruthlessness, and caught attention of Grand Moff Tarkin himself. Melkor was greatly impressed by Tarkin and learned much from him. Tarkin sent him to resolve few conflicts in Outer Regions he governed, and Melkor was mostly sucessful, his methods flexible- ranging from spreading propaganda, to corrupting influential individuals and using brute force if necessary. Finally, Melkor was introduced to Emperor himself, and became one of his Comissars, answering to no one else- position greatly desired but filled with dangers.....

Melkor is a handsome, tall man in early thirties, with an aristocratic look, wearing short and thin beard, with black hair and focused stare. When trying to make a good impression, he appears as very pleasant and cultural person, but is equally capable of showing cruelty and arrogance when the circumstances allow for it. Those that know him well consider him a man who will use any means to accomplish his task- even at the cost of his associates.


PHYSICAL
Strength 6
Agility 6
Dexterity 6
Speed 6

MENTAL
Charisma 7
Intelligence 7
Willpower 8
Perception 7

FORTUNE 7

Add six points amongst Physical and Fortune. Fortune may not exceed 7.

Guns =13
Law + 3
Intimidation +4
Languages +3
Savoir-Faire + 4
Persuade +5
Observation +3
Leadership + 3
Lying + 5

Add six points to these skills

Merits: 3. In addition, the Administrator gains the Merit ’Ties: THE EMPEROR’

Merits: Mentor : Tarkin( 2 points?), Contacts: The Senate( few Senators are willing to echange information with him, and the one from his Sector is a relative).

Political Terror: The Administrator represents the Emperor and gets a +2 bonus on all social rolls involving members (including citizens) of the Empire. This includes non-aggressive ones; people are anxious to please


__________________
Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.

"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn

Last edited by Lord Melkor on Oct 22nd, 2005 at 11:35 PM

Old Post Oct 22nd, 2005 11:21 PM
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Spidervlad
Renegade of Funk

Gender: Male
Location: United States

Name: Jaiden Ra


Imperial Commander

Imperial troops have entered the base!

It’s a hard job and it needs a hard person- someone has to lead the Stormtroopers in.

By the time of the OT, Imperial ground forces are a mix of clones and recruited personnel. A few brave elite men volunteer to lead the front lines of the Imperial forces; the Commander is one of these. He is a assault soldier, who wears the stormtrooper armour (with a coloured shoulder pad to indicate rank) and shows no fear in a fight. He’s the only military Imperial template who is actually designed to be a front line fighter (the Agent can also but is not military), this is one of the few Imperial resources that you can trust to do those dangerous jobs that needs the ‘personal’ touch.

The Commander is a veteran of many combats and is not averse to using non-standard equipment. As he gets results, superiors allow him this flexibility.

PHYSICAL
Strength 7
Agility 7
Dexterity 8
Speed 7

MENTAL
Charisma 6
Intelligence 6
Willpower 6
Perception 6

FORTUNE: 5

Add 11 points among all stats. Fortune cannot exceed 5.

Guns 14
Combat +4 (Max 14)
Heavy Weapons +1+2
Fix-it +0
Observation +0+1
Sabotage +0
Intrusion +0
Leadership +2
Medicine +0
Intimidate +2+4
Warfare +2+1

Add eight points among these skills

Merits:
Ties: Imperial Army’
Lucky

Gun Tricks: 4
Combat Tricks: 4
Devices: 2

Stormtrooper Leader: The Commander has a company of Stormtroopers under his personal command at all times, and is the ranking officer of any stormtroopers in the area during a battle unless a General is around


Gun Tricks: 4
Big Gunes lvl 1
Both Guns Blazing lvl 2
Eagle Eye


Combat Tricks: 4
Twin Attack
Parry
Quick Attack
Cut and Roll


Devices: 2
Survival Belt
Flamer


__________________

Made by Me! Click here to see my work or request a sig!

Old Post Oct 23rd, 2005 01:20 AM
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Peach
mordrem

Gender: Female
Location: verdant brink

Moderator

Background will come later.

--

Rylis Tavel
Bounty Hunter - Imperial

PHYSICAL
Strength 7
Agility 7
Dexterity 8
Speed 7

MENTAL
Charisma 6
Intelligence 6
Willpower 6
Perception 7

FORTUNE 1

Skills:

Guns= 14
Combat= 13
Heavy Weapons +4 = 11
Languages +3 = 9
Pilot +3 (max 13) = 11
Intrusion +4 = 11
Lying +4 = 10
Fix-it +3 = 10
Intimidation +4 = 10
Savoir-Faire +3 = 9
Medicine +2 = 8
Observation +3 = 10

Merits: 3

STARSHIP - Starfighter-class, Crimson Dawn
CONTACT - Imperial Senate (Senator of Commenor)
ALLY - Makrus (Mercenary)

Combat Tricks: 4

HARD STRIKE
TRIP
KNEE DROP
CHANNEL

Gun Tricks: 4

CARNIVAL OF CARNAGE - lvl 2
EAGLE EYE - lvl 2

Pilot Tricks: 4

DAREDEVIL
KILLER INSTINCT
SPEED KING - lvl 2

Devices: 5

Jet Pack
Spike Gun (forearm)
Hi-tech Armour
Flamer (forearm)
Survival belt

Fearsome Reputation: The Bounty Hunter gets +3 on all interrogation rolls, and +5 on any social roll at all with criminals.

--

All look good?


__________________

under the pale tree - my [email protected]

I can hear the call of the dragon...

Old Post Oct 23rd, 2005 01:50 AM
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Bespin Bart
Buggy

Gender: Male
Location: Everywhere

Eerin Chim, played by Bespin Bart

An elite warrior from the hive-minded catacombs of the planet Geonosis, Eerin Chim has known nothing but combat training all of his life. Born two years before the Clone Wars, Eerin was witnessed the Battle of Geonosis tear up his homeworld. When the Clone Wars came to a close, Geonosis was enslaved by the Empire, the vile successor to the Galactic Republic. They were assigned on a massive construction project, though Eerin knew not what. Fed up with the idea of a life of slavery underneath Imperial stormtroopers, Eerin fought his way out and hid on a transport bound for Ela Nobog. The pilot of the ship, Kyle Ragnor, was a smuggler for the Rebellion and, upon finding the hitchhiker, decided to let him tag along and become a member of the Alliance.

Now, Eerin Chim, having learnt how to fly a spacecraft in his time spent with Kyle, is the copilot of the Last Laugh, a YT-13000 light freighter, as well as Kyle’s bodyguard. He wears simple red-brown Geonosian robes over a hardened, thorny exoskeleton. While he can use blasters and heavy weapons, Eerin prefers to defend and attack with his skills in melee combat, wielding a Geonosian electro-pike. When the pike is inappropriate to the situation, however, Eerin resorts to his sonic blaster, and in worst-case scenarios, a large concussion rifle.

The pair usually find themselves on the run from the Empire, or the infamous bounty hunter Rylis Tavel and her fiendish mercenary companion Makrus. When the danger is too great for the pair, they retreat to Epireus, a world in the Outer Rim that, due to a sensor anomaly, does not appear in most star charts. The pair rediscovered the planet during an abandoned smuggling run, as well as a hidden base in the mountains. Another familiar to the pair is a mercenary from Tatooine named Odrus, who dislikes the Empire for his own reasons. He also has contact with Shareth the Hutt on Nar Shaddaa.

PHYSICAL - default Superior Physiology applied to Dexterity
Strength 7
Agility 6
Dexterity 9
Speed 7

MENTAL
Charisma 8
Intelligence 6
Willpower 6
Perception 8

FORTUNE 4

SKILLS
Combat= 14
Guns +4= 12
Pilot +1= 10
Heavy Weapons +1= 10
Intimidation +3= 11
Languages +4= 10

MERITS (3)
1 Merit to Haven (Epireus, mountain base)
1 Merit to Contact (Shareth the Hutt)
1 Merit to Ally (Odrus, Mercenary)

COMBAT TRICKS (10)
Parry
Coup de Grace
Twin Attack
Quick Attack
Cut & Roll
Strike of the Master
Trip
Training Level 3

ALIEN POWERS (3)
Tough Hide Level 1-
+2 natural armor rating
Natural Weaponry Level 2 -
+3 hand damage, +1 natural armor rating


__________________

THIS IS WHAT WE'VE WAITED FOR
THIS IS IT, BOYS, THIS IS WAR!

Old Post Oct 23rd, 2005 03:36 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

A question about Merits.

If a General wants to drive his own AT-AT, does it require to be taken by Merit?

Also, could Darth Vader be a useful contact?


__________________

Old Post Oct 23rd, 2005 04:05 AM
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Jazzman_78
Jedi

Gender: Male
Location: St. Marys, Ohio United States

Here's Kyle's backstory, to go with Eerin's:

Kyle Ragnar was born on the planet Ela Nobog, a small planet that has the fortune to sit at the crossing of three major hyperspace routes in the outer rim. That made it the perfect place for smugglers to make their living. Kyle was one of those smugglers. He ran shipments and performed odd tasks for the fledgling Rebellion. On what would be his last run to his homeworld, Kyle ran afoul of his old employers, The Nobog Corporation. He had grown tired of being one of the Corporation’s expendable smugglers, and simply left. With one of their ships.

It was also on this run that Kyle met his partner, friend and bodyguard Eerin Chim. Chim was a Geonosian warrior and a runaway slave from the Empire. He had sneaked aboard the freighter Kyle was piloting. He helped Kyle foil his former employers, entrapping them in their own snare, and getting away with their ship. They were responsible for bringing down The Nobog Corporation, having tipped the authorities to their activities. Kyle invited the Geonosian to join him and the Rebellion, teaching him how to pilot the freighter they renamed ‘Last Laugh’.

The pair spend most of their time transporting goods and sometimes personnel for the Rebellion. They have made a career out of dodging the long arm of the Empire. Also a constant issue is the irritating bounty hunter Rylis Tavel, and her mercenary lackey Makrus. So far Eerin’s martial skills, far flung friends and contacts, Kyle’s piloting skill and uncanny luck have kept them safe. They don’t really worry about how long that will last them…


__________________

'Jedi are at their best when things don't go as planned.' - Anakin Skywalker, whom we now know never met Andro Fenris.

Old Post Oct 23rd, 2005 05:24 AM
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Alkaselzer
Thespian

Gender: Male
Location: Thespia

Hey Ush, this looks spectacular!

I'm working on an Elder Statesman. Should be fun! It is going to be a relation of Gallagher's, trying to decide whether it should be his Uncle Scroop, reformed from his drinking ways, or his father, whom I've named Galahad. Also, he's got a bodyguard too, named Zalandos, Zaland's son, since I was unsure whether Zaland would have been killed off with Gallagher during Order 66 for trying to fulfill his duty or something sad like that.

However, I am having some difficulties. A few questions for you...

Can my character have a starship that is piloted by his ally? I'm thinking about having a luxury yacht that has been modified for a bit of action, like Lando's.

For the two free merits of contacts to organizations, what would be good choices for someone like my character?

Also, is Reputation still a Merit, or has that been removed?


__________________

Last edited by Alkaselzer on Oct 23rd, 2005 at 07:30 AM

Old Post Oct 23rd, 2005 07:25 AM
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Brit
Duchess

Gender: Female
Location: On top

I'm joining! Just need to make a background, but my sheet is done. big grin


__________________

Punch your lights out, hit the pavement
That's what I call entertainment
Causing problems makes you famous
All the silence makes a statement

Old Post Oct 23rd, 2005 08:18 AM
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Lord Melkor
Senior Member

Gender: Male
Location: The Land of Confusion

Ush, I noticed that Imperial Administrator is the only template that can`t increase starting Mental stats, and the only one that can`t have Intelligence or Charisma at 8, despite being the main social template for Empire. Is there any specific reason? And he is no match for Elder Statesman or Individualistic Noble in social skills( they have max of 15 compared to his 12), I assume that he can even it with using Imperial Resources and Military?

Edit-I forgotten about Political Terror. Does it work on those that don`t like Empire but are citizens?


__________________
Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.

"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn

Old Post Oct 23rd, 2005 09:23 AM
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Ushgarak
Paladin

Gender: Male
Location: Chelmsford, Essex, UK

Co-Admin

Oooh! Mighty interest here, I see! Well, I am glad the work was worth it.

Ok, all the templaytes look good, thanks.

Xeth- it does, of course, make more sense for a Geonosian to be handled by the Alien powers. This makes Xeth the odd one out, really; there were some Alien Jedi templates at one point but they didn't seem worth the hassle. Still, if they ever go ahead, you should probably convert Xeth over.

The character is fine, though I cannot in all conscience call you a Primitive Warrior, because Geonosians are a very hi-tech people! Still, maybe you are a big bastard bug, or something...

The Epireus thing is a neat go at continuity (and such links might well occur) but, and not wanting to give anything away:

1. I cannot guarantee Epireus is still safe
2. I cannot guarantee the base is still there
3. I cannot guarantee that anything still lives on Epireus at all

Hope that scares some people. Still may as well stick with it. BTW, by the same logic, I cannot guarantee that Shareth is alive (of course, it could be her daughter Shareth the Second).

Rexy- no worries. Your personal AT-AT comes with the Combined Arms Division- no need to buy it.

However, on no account is anyone allowed to take any kind of contacts, allies or ties with the Sith. The Administrator is the specific, character based exception. The Sith, as ever, remain a plotline in this game and as far the plotline is concerned, only one player (maximum) can have an inkling of that, and that is the Admin. Game doesn't work, else.

Alka- it is indeed a vald tactic to have an Ally pilot your ship. Bear in mind that your Ally is not always available, of course- however, you don't always need your ship, so normally the two needs will coincide.

Organisations to consider for various contacts:

Imperial Army/Navy/Comissiariat
Senatorial Committees (on almosdt any Galactic topic)
Guilds (the Mining Guilds still exist, so do many others)
Planetary militaries (there are a few still around)
Other Governments
Imperial Records department

And so on,

Reputation is indeed gomne for the OT; your fame is determined by your template. Jedi templates were neutral and so this could be altered; here, an Elder Statesman or Bounty Hunter is famous, but no-one has heard of the Primitive Warrior. Yet.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Oct 23rd, 2005 09:28 AM
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Ushgarak
Paladin

Gender: Male
Location: Chelmsford, Essex, UK

Co-Admin

Incidentally- something for Imperial players to consider.

The general quality of Imperial personnel is not great- as we know, the Empire prefers technology to people. YOU guys are fine, but the only other guys that are going to be any good will be named NPCs who have their own motivations.

Trouble is, you are often having to issue orders or leave things in the hands of a subordinate. That being the case, you have a choice of giving such work to an unnamed underling, who will be crap, or a named person, who you can't trust.

An Ally to consider for the Imperial players- especially the high ranked ones- is a dependable subordinate- a Lieutenant who is both competent and trustworthy.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Oct 23rd, 2005 09:32 AM
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