That's how some programmers/hosters design their games. The "farthest" from the host server gets primary input and all the others have to wait for that input (this is a gross exaggeration of what actually happens). That works for game that are not ...well...reaction based. Puzzle games work quite well like that. Not racing or FPS games.
I wish...so bad...that everyone would do that.
That's how WoW and Starcraft2 are run. Hooray for Blizzard.
Anybody think Banjo got a chance to appear in the 3DS version?
Even though Rare is owned by Microsoft, they still made two Banjo & Kazooie games on the handheld. I sure wouldn't mind it, he would fit perfectly and I was a bit surprised that he wasn't in the first and second games. I hope Rare wouldn't mind it.
Smash 4 is really the only game I anticipate at the moment. After this one, I'm probably going to either quit gaming or go retro, since I find movies more interesting nowadays. I'm not really going to be active in Smash 4 discussion for awhile since I feel absolutely burnt out. I did hear that Rare was interested in developing for the 3DS version. So perhaps so, although it is a slim shot.
I do have a roster which I think would be good for Smash 4 that I want to share (not intended as a prediction):
Everyone from Brawl plus these:
+ King K. Rool
+ Dixie Kong
+ Samurai Goroh
+ Little Mac
+ Mega Man
49 slots, 53 including transformation. There are other characters I would like to see in this game, but these are IMO, the best choices for Smash 4.
Pretty much summed up my thoughts on the game right there, though I'd also want Mewtwo to come back with a mostly new & improved moveset/stats, and for the same to happen to Ganondorf as what you said for Link, but it's probably unlikely at this point that they'll ever make him feel completely unlike a slower Captain Falcon (and you criticized Soul Calibur for having clones, Bro SMASH? ).
"Sakurai tweeted recently that he has been looking through the official website for Smash Bros. Brawl as part of his research for the new game."
^ Not sure that's a good sign. You'd think he'd have a more complete source of information. Just hope he skips over the tripping portion of his site. If it's too much like Brawl in gameplay and whatnot, then this will be a difficult sell for me. Guess it then comes down to whether or not the online is actually good this time around...
In the meantime, I personally don't want something like another Dojo that spoils or hypes too much about the game before release, and instead for the game to be released with minimal information, compared to what Brawl got. I want to be more surprised about the game when actually playing it, ya know? Though another roster leak or some crap will prolly happen again anyway at some point... Meh.
We shall see if history repeats itself, whether it comes to the massive spoilers, or IMO, the game not being as good as Melee, resulting in people like you and me going back to it again.
Only if they were to make him play similar to the way he fought in Other M in terms of speed and attacks, but I guess anything's better than the treatment he got in Brawl's SSE.
Last edited by Ridley_Prime on Feb 22nd, 2012 at 04:33 AM
I was only okay with clones being present with created customized characters in SC, because it made sense for balancing reasons, but I was not okay with the daughters or whatever that were just clones of characters from previous games. No siree. It's all forgivable though compared to ****ing Ganondorf of all characters still being a clone.
There was sheer laziness and/or time constraints when it came to characters like Toon Link, Ganondorf, Falco, Wolf, and Lucas in the last game. Especially when they could give a character like Capt Falcon, who was never outside of his racer an entire unique moveset, and a move that's so damn famous it became a meme. Ganon should've been even easier to make an original moveset for, with that said.
Doesn't stop me from knowing about the site updates because of people talking about them all over the internet.
Not having another site like the Smash Dojo would make the speculators not end up as disappointed as they were with Brawl in the end, too. The biggest problem with the Brawl Dojo was it left most people thinking there was going to be a whole lot of substance where there was basically none (Subspace Emissary). I'd like for most of the characters to be a surprise for me this time when I play the game (like with Melee), but know that's not going to happen sadly. Internet leaks/spoils everything nowadays.
...except that Smash Dojo helped sell games, which is what they want. They're not going to avoid advertising that makes their game look better than it actually is.
Anyways, I liked the Smash Dojo, and, for all the complaining, Brawl is my favorite installment in the series. I'm not a big online gamer though, and Brawl offered a wider experience for me and my friends to play (whether competitively or for shiggles). Hearing that a new game is announced sounds awesome to my ears, and speculating about the upcoming roster is one of the best parts.
Shameless old way of getting something to sell far more than it really deserves to , but yeah. I know they're most likely gonna have such a site again (or reuse the old one) because of that. Just not a fan of the kind of advertising practice that makes even mediocrity or something with minimal new content or effort put in sell very well. I'm sure plenty of those who loved Melee and its gameplay all around and were hyped all the way for Brawl (even after the leak) experienced one of the worst cases of buyer's remorse after getting it, with that said, especially the poor fools who got a Wii just to have the latest Smash at their disposal. Brawl's tripping, much slower pace of movement & jumping, etc. took a shit all over what most loved about Melee. That's something a sequel should never do, but I guess it was to be expected since Sakurai is against and rages over people playing his shit competitively or at tournaments.
Since you're not much of an online gamer, how did Brawl offer a wider experience, let alone competitively? Aside from online, I found it to have hardly anything that could hold a candle to Melee, aside from maybe the more diverse soundtrack. The stage maker you couldn't even use online, things like the adventure mode and event matches were far less fun, memorable, and replayable than Melee's, etc.
I used to think that too about speculation, but if speculating the possibilities ends up being more fun than the final product itself is (as was the case for me with Brawl and such), then **** speculating. It just sets yourself up for disappointment more often than not.