Gender: Male Location: In Luna's mane, chasing STAAARS!
Okay I was wrong. The developers actually told me not too long ago the new monster is available to everyone and is not DLC so expect to play as the Kraken when you buy the game regardless whether you have Xbone or PS4.
Wraith seems like the most badass one watched some gameplay.
Since he is the stealth based monster he has the least health but does the most damage.
He is really fast has a warp move for traveling.
His powers are
Decoy:it makes him invisible and uses a moving hologram to distract enemies
Supernova:it enhance the speed and damage of the attacks
rush (forgot the name):you do a rush attack and when it connects it does an areal explosion
abduction:with this you can separate 1 hunter from the other
"We are Venom."
Last edited by Estacado on Dec 20th, 2014 at 08:27 PM
So far, this games a blast. Yesterday marks the first time I played a game for almost 12 hours straight in my entire (short) adult life (22).
I'll start off with the bad. First off, the game seems a little light on content. At launch, it will have 4 game modes (two variants of each, which doesn't add much), 8 playable unique characters (4 more in DLC), 3 playable monsters (1 more in DLC), and 12+ maps.
The large amount of maps doesn't matter. None of the existing maps are unique in any notable way, so they all kind of blend together. It really may as well be 4 maps for all the difference it makes.
3 or 4 playable monsters might get old kind of quickly. The overall dynamic of each map doesn't change. At level 1, its at a disadvantage and would get rocked if it tried to fight the hunters. Level 2 is more of a toss up, but the monster can win if its clever. The monster runs and gets hunted across map in the beginning of each map until it gets to level 3. At level 3, it doesn't take much skill to slaughter the hunters.
The only thing that makes the hunt different is the monsters. They all evade and play a little differently, so tracking them is a little different for the hunters too. The same 4 monsters might get old.
The small character pool to pick from and lack of customization also saps the experience with the hunters of choice. You pick your role, and your role does the same thing every match. I do like the idea of archetype hunters with their own roles to play, but you should at least let people pick their own load outs and tech. A customizable character with a big tech pool would have gone a long way.
Also, for me, I didn't really enjoy playing the monster. From what I've heard though, this is unique to me. Ive met people who enjoy playing the monster more than the hunters, and they played the monster with me hunting for like 10 games straight. I've also met people with no real preference.
Now for the good. The game is a ton of fun. I did say earlier that it could get tedious, but after almost 12 hours of playing with a friend yesterday, I was still just as excited to play some more when I woke up today as I was yesterday.
I only have hunt mode available, but I've loved every match so far. I have had some epic moments. The kraken is powerful monster, and actually induced fear a few times when it reached level 3 and my group waited with traps ready at the power generators for it to show. Its faster than the goliath, fly's around, and has a great assortment of abilities.
The dynamic weather system also adds a good amount of variability to each game. I told you before that none of the maps really stand out. They're designs and textures don't vary. Only the layout does. The weather system, on the other hand, randomly added light snow and frosty surroundings to full blown blizzards, dense foggy areas to compliment dead trees, sprinkles of rain to absolute downpours, (etc...). The dynamic rain gave each the maps a completely different feel, and made the world feel more real.
I also ragged on the archetype characters earlier, despite the fact that I actually like them. Each has their own role to play, and each character within each archetype plays their roles completely differently. For example, the two medics I played with. One had a med gun to heal the team. This came in useful during quiet moments to get the team back up to full functionality. They also had a slow semi-auto sniper. and a tranq that slows monster movement. The other one couldn't really heal the team, but he had a lazarus gun that allows him to bring anyone back from the dead. His sniper was also a lot more rapid in its firing.
The trackers also serve as another example. One hunter has a dog that sniffs out the monster and you follow it around map. The other puts down little beacons anywhere around the map that tracks the monster if it walks within a certain radius. The other one has a tracking dart gun which he uses to shoot wild life. The monster then eats the wild life and has the tracker in him for a set time showing you were he goes.
The variability between each character makes each one work differently, and stand out. They also all have their own distinct personalities and dialogue that wouldn't be possible with customized characters
As for the monster, I didn't spend too much time with him. I played as the monster 3 times, and won every time. That should give you an idea of how powerful they are if you play smartly. For example, the best monster players make heavy use of stealth mode. That got me out of some stick spots, and got me some brutal kills. It also served to make the most tense games when I was playing as a hunter and the monster player would seemingly disappear despite really being in close proximity to me.
Still, the monster isn't for me. I enjoy the co-op of the hunters too much. This is all up to preference. Like I said, one dude I encountered only played monsters, and he was a beast with his unlocked kraken. Theres a video below of how to play a good monster.
Overall, it's good enough for a buy, for me. For anyone else though, I'd recommend you wait till a little closer to release to hear reviews if you cant play the beta now and form your own opinion. Have it on preorder just incase though (you get the behemoth monster for free if you preorder).
Also, from what I've heard, you get to keep your unlocks from this beta.
Here are some good tips too.
Last edited by Arachnid1 on Jan 16th, 2015 at 08:07 PM