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Evil Within 2
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Arachnid1
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Evil Within 2

http://www.ign.com/articles/2017/03...-by-job-listing

I'm in. I enjoyed the first enough to give this a chance. Hopefully it has a bigger budget and more polish. Also, more focus on horror. Don't go full RE5 at the end again.


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Old Post Mar 23rd, 2017 08:13 PM
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Smasandian
Smell the Ashes

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It was OK. They need to work on the graphics and tidy those up.

And I'm hoping they don't do a RE7 on it because while I love that game, it would be nice to have something similar to RE4 and RE5.

Old Post Mar 23rd, 2017 09:31 PM
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Impediment
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Meh. The first game was too inconsistent jumping all over the place with scenarios and it really pissed me off at times.

I'll wait to see what trailers show, but as of right now I'm not interested.


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Old Post Mar 24th, 2017 07:10 PM
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Kazenji
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Still need to play the first one, I brought it cheap and i've had its been sitting there....i'll get around to it eventually.


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Old Post Mar 24th, 2017 10:27 PM
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Arachnid1
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Old Post Jun 12th, 2017 04:31 AM
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Old Post Jun 12th, 2017 08:31 AM
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Arachnid1
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God this game looks so good. This is probably currently my most anticipated game at the moment. I'm a sucker for a good horror game. I'm working on getting all the achievements for the first right now before the second comes out.


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Old Post Jun 17th, 2017 09:15 PM
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Nemesis X
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Saw a demo and got Dead Space 2 vibes off it. The blend of horror and action is so good here. Want.


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Last edited by Nemesis X on Aug 30th, 2017 at 06:02 AM

Old Post Aug 30th, 2017 05:53 AM
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Arachnid1
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Two trailers and 51 minutes of gameplay. God I love the enemy design. Not a fan of Sebs new voice actor or changed face, but the game still looks phenomenal and will be a day 1 purchase.




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Old Post Sep 19th, 2017 01:43 AM
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Arachnid1
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I liked all the little touches he pointed out.


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Old Post Sep 21st, 2017 04:39 PM
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Arachnid1
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That's two psychos after Sebs daughter. The dude has some serious competition. This guy actually seems more dangerous than Valentini too. I like it.

Also, the Guardian and Obscura seemed to belong to Valentini specifically. I cant wait to see what monstrosities the Priest has at his disposal. I'm assuming that flamethrower guy isn't a boss though. Just a special enemy like the giant hook armed things in TEW1.


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Old Post Sep 27th, 2017 06:36 PM
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Arachnid1
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I found a ton more info put together by a user named Dusk Golem on neogaf. Holy crap brahs, they went all out. The bolded stuff has me beyond excited. The replayability on this game is going to be through the roof. I also love the entire story set up too. You're sharing the world with tons of people. Not just you, your daughter, and a few killers. Every enemy is a STEM user losing their mind, and the town this game takes place in (Union), is the first fully operational STEM settlement created by Mobius. If that's true, everything we kill in this game is a legitimate person we're ending.

quote:
STEM needs a person (known as a 'Core') at the center of it to unify the different people who get attached to the machine. The Core basically works as the 'administrator' unit of the STEM, everyone within the STEM is a mental projection of themselves but the only person with full control is the Core. Without a Core, people's own mental spaces can begin to run wild and conjure things from the subconscious, and there seems to be an especially strong knack for the STEM to conjure up a person's innermost fears in weird ways. Lily was apparently the 'Core' of a STEM unit that Mobius had made and kept running, hosting a utopian city known as Union. However for reasons unknown, Lily just suddenly disappeared from within her own STEM. Mobius does not know how or why, but with her gone things have begun to go to hell in Union, as people are beginning to lose themselves to a nightmare within the STEM, and some of the people inside have gone on a power trip to take control of Union to change it into their own vision of utopia. They're all mentally stuck there until the Core returns and can't be extracted, but people can still go in. Mobius sent in several units of their own to respond and try to control and find out what happened to the Core, but things go south. In a last ditch effort to save all the time and money they've put into this STEM, they've contacted Sebastian as their last hope. He both has experience with STEM being a survivor of the Beacon Mental Hospital incident, and as Lily's father maybe injecting him into the STEM can get some sort of response out of Lily, wherever she is. Sebastian, broken and without much to lose, and given a chance to save his daughter, accepts this deal and enters into STEM one more time.

One of the big goals of The Evil Within 2 is to make a much better story than the original, with a cast of more likable and human characters. They have voiced they think the story of the game will be a surprise for many people, especially when it kicks into gear during the second half of the game.

When you start The Evil Within 2, there are three difficulty levels: Casual, Survival, and Nightmare. Casual is easier than Casual in the original TEW, but still not quite a cakewalk. It's recommended for players who want to not get too frustrated and are here for the story and experience rather than challenge. There's a variety of gameplay changes to make the game easier, including some abilities you need to usually spend resources on to upgrade being unlocked from the start, less and easier enemy placement, more resources in general, and other things you can turn on/off to make the game easier (like aim assist, which is an available option on Casual and Survival but not Nightmare and above). In contrast, Nightmare difficulty is recommended for people who like survival-horror games, it is apparently around the level of challenge of Survival in the original game, and has changes made for those who have more experience in the genre. It's also confirmed there's an unlockable difficulty which is NOT Akumu Mode from the original (no one-hit kills from everything) which will have limited saving, remixed scenarios, and other surprises we'll have to see when the game releases.

You are not defenseless in TEW, you get a knife and a handgun relatively early, and can gain more weapons over the course of the game such as shotguns, sniper rifles, crossbows, and more. Combat has seen improvements from the original, including a much wider camera when aiming, now being able to do a quick-turn, and a more extensive weapon upgrade system. In TEW2, you'll find Weapon Parts and High-Grade Weapon Parts, which can be used to both upgrade your weapon and repair broken weapons you find when you locate all the weapon parts. You must choose what to use your weapon parts on, as there's not nearly enough to upgrade all your weapons and repair all weapons you find in the game in a single playthrough (though the game does have New Game+).

However, this is a survival-horror game. You do have limited resources and ammo, and have other options than just fighting. You need to pick and choose your battles, as while there are new options to sacrifice certain resources for others (there's an extended crafting element in the game compared to the original to let you choose what to make), you can and will run out of ammo if you go crazy with shooting monsters up.

You can 'build' a Sebastian that's more oriented to fighting, however. Like the original TEW, there is an upgrade system for Sebastian himself using Green Gel (and a new Red Gel). You collect it from enemies and around the environment, though in a single playthrough it's impossible to fully upgrade Sebastian, so again you must pick and choose where to use your upgrade gel. Sebastian can upgrade his abilities in five area: Health, Stealth, Combat, Recovery, and Athleticism. Some upgrades are straight forward, such as increased max health, increased stamina, steadier aim... But there's some new and special quirks you can get too. Some quirks you can upgrade include having one-hit kill attacks no longer kill you, just nearly kill you but leave you alive with either a little or a lot of health left. Another quirk helps give Sebastian a small chance to dodge and avoid damage from certain types of attacks. There's also crazier abilities you can get, though they are expensive and to get them you'll need to focus on unlocking them. These abilities include a curb-stomp move to kill enemies on the ground, an ability to slow-down time while you're aiming, and a combo-like ability where your default gun damage is lower but you can start to get a 'combo', every time you shoot an enemy before the combo timer runs out you deliver more and more damage with each shot, increasing the damage output until either you run out of time and the combo ends or you run out of ammo. The crazier abilities are crazy expensive though, and you need to pick and choose what you want to upgrade with gel as you play to fit your playstyle.

Stealth has seen some big improvements since the original game as well, now allowing you to take and move from cover for stealth, a more refined enemy detection system and better use of light/darkness, sounds, and more environmental uses to distract monsters.

Traps have also been expanded, while still using the Crossbow as the basis for special elemental weapons, their purpose and abilities have been increased (for example, you may use an electric bolt in a pool of water to have the expected result or use a ire bolt on oil or grass to spread some chaos), as well as some new types of traps such as being able to set down trip wires or a detonation mine that makes a distinct sound to attract nearby enemies.

(please log in to view the image)

But the enemies and dangers of Union have also seen an increase in nightmarish variety and threat since the original game as well. The main zombie-like enemies of the game are known as "Losts", lost souls to Union, who will not go down easily if their brain isn't taken out (and headshots have to be precise, as you can shoot off part of their faces rather than hitting them squarely in the brain). There are also new crazier types of the main enemy forces, including a type known as Hysterics who are far more aggressive, sporadic, relentless.

The enemy train doesn't stop there though, there's all sorts of weird twisted monstrosities within Union. Some of the biggest monsters can not be killed, but the screen tints to a blue tone when you're around a foe who is unbeatable to let you know not to mess with it (some unstopable forces wander dynamically through the game world). There is a much bigger enemy variety than the original game.

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The game takes place in a mentalscape small American town known as Union. The Evil Within 2 compared to the original game will have more open levels to explore, but the game itself is not an open world game. A more apt comparison is some hybrid of the original Silent Hill and Silent Hill Downpour. The game has a chapter system like the original, and still has linear levels and areas. However, in-between main story chapters you'll go to larger, more explorable levels with optional stuff to do in them. There isn't a whole big 'open world', as much as there's 'provinces' of Union you'll go to. In the original Silent Hill, in-between the main stages you went back to the town itself. The town is never 100% fully explorable, but you reach different segments which fill the in-between from the main locales.

It's also been said by Shinki Mikami (producer) and the game's director, John Johanas, that the side-quests and Union become a smaller part of the game in the second half when the story really starts kicking off, which is an intentional design decision for pacing.

The game is running on a custom engine by Tango Gameworks, which uses some of the skeleton of both idTech 5 & 6 within it. It [B]will support PS4 Pro and Xbox One X Enhancement, being able to run at 4K on PC, PS4 Pro, and XOX. It also has HDR support on all platforms.


http://www.neogaf.com/forum/showthread.php?t=1432583


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Old Post Oct 4th, 2017 05:18 PM
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Arachnid1
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Also, here's a trailer I missed showcasing the other new villain


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Old Post Oct 4th, 2017 05:21 PM
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Arachnid1
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A bunch of steamers were given early copies of the game and the review embargo for this title lifts the 12th (it comes out the 13th). I guess that means Bethesda loosened up on their bs "no review copies" stance. If you guys want a stream, check out Lord Rage on youtube. He's a huge survival horror buff and he's torn through the first 6 chapters already. He's apparently super impressed so far. Others who have seen the streams have said it's pretty horrifying.

That said, I'm not watching. Going in blind to a horror game is the best way to go in IMO.


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Old Post Oct 10th, 2017 10:19 PM
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Arachnid1
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There doesn't seem to be much hype for this on this forum but there is the last trailer.


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Old Post Oct 11th, 2017 05:57 PM
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Smasandian
Smell the Ashes

Gender: Male
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Just finished this game. It's fantastic.

It's basically Resident Evil 4 but modernized with more open areas, good stealth and interesting environments.

The best part of this game is those open area maps...they did a great job filling it with interesting places to explore and then adding scripted events that surrounds them. It's amazing.... Took me about 40 hours to beat but I basically killed everything and explored fully.

Old Post Nov 15th, 2017 04:47 PM
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Arachnid1
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Agreed. I did just about everything too (except for a small room I missed that screwed me out of the last encounter with the Animus). The game was phenomenal and had a great ending to tie it off. I'm going to start classic mode on my Xbox One X after I get a pretty big exam out of the way later this month.

Have you ever played the first Smas? It was a janky game but it honestly did some stuff better than the second (villain, bosses, and horror elements). It doesn't have those open areas you love but that made it more claustrophobic which only helped the horror and atmosphere.


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Old Post Nov 15th, 2017 11:52 PM
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Smasandian
Smell the Ashes

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Yeah, I did. First when it came out but just recently as well.

I thought the bosses were on par. The first relied way to heavily on bosses that were incapable in being killed unless you followed the a specific path. And they repeated too much. This game was more varied, could be defeated by force and were in areas where you can move around.

Old Post Nov 16th, 2017 04:41 AM
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Arachnid1
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quote: (post)
Originally posted by Smasandian
Yeah, I did. First when it came out but just recently as well.

I thought the bosses were on par. The first relied way to heavily on bosses that were incapable in being killed unless you followed the a specific path. And they repeated too much. This game was more varied, could be defeated by force and were in areas where you can move around.
All the bosses in the first game could be killed through force too (last QTE boss not included, this game did that better), although the Keeper had that respawn mechanic so he was an exception. Laura was doable but also kind of a bullet sponge although we always had environmental hazards to help against her.

I thought Obscura and Guardian (and Animus though it wasn't really a boss) were on par but the rest were kind of lacking. I meant in terms of design. The flamethrower boss was just a bullet sponge with pretty lame design, Stefano himself was just the Evil Within boss version of Wesker, and that giant lamp post thing was just Amalgam Alpha-lite. I thought this one kind of blew its boss-load by chapter 5 (you'd already had your main encounters with Obscura and Guardian by then, although those two were easily just as good in design as the bosses in the first game). The second also reused Obscura, Guardian, and the flamethrower boss. The Keeper/Laura/Sadist fight in the second was the highlight of the entire second half IMO


EDIT: Actually, now that I really think about it and take a count, this game is pretty similar to the first. It had two boss designs that really blew away everything else, most bosses were bullet sponges you beat through brute force and had the environment to help on, had those boss encounters done and out of the way in the first 5-7 chapters, and reused those bosses. I guess I just prefer Laura and the Keeper to Guardian and Obscura although Laura and Guardian were the two biggest stand outs of the series design wise.


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Last edited by Arachnid1 on Nov 16th, 2017 at 07:14 PM

Old Post Nov 16th, 2017 07:10 PM
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