Ok a reminder to people. Please do not use that checklist literally- that is just a guide to help you remember the rules. We are getting bowmen trying to use their offence to defend themselves. You cannot do that! A bow is not a weapon designed for parrying!
I shall also remind you that you can only take a parry against a ranged attack if you use a shield in the process.
People also need to pay close attention. Revan, I told you several times that you were moving, not shooting, this action.
Also bear in mind that where you ask to hit an enemy really doesn't have a bearing on things- only the dice tell me that.
Kai, I don;lt think you have any spells that will directly help here.
Meanwhile- players of my Matrix game will be familiar with this- if you do not specify an exact target I always have you attack the least sensible of available targets. For example, that stunned Orc is very vulnerable right now but no-one has specified to attack him so he will not take a blow.
RD, your offence, with arm armour on and a sword, is 32
Ok, let's see! Radealain- as I shall now call him- fires. He rolls 69 in his Orc-killing spree, for a total of 119. Oooh, a 17C! Good shot.
"Thigh Strike. +3 hits. If no leg armour, 3 hits a round."
Nasty shot in the leg, Vard, and that Orc doesn't have long.
Eliara stands guard, I guess. You can take a shot if you want, AA!
Darvan, you take your shot. You roll 67, for a final total of 89. A 10B... sadly, the wound is superficial.
Palanfirith, you try again on one of the archers. 77- good shot! That is a 116 and another 17C!
"Strike to side of head. Knocked out for 6 hours. +10 hits. If no Helm dies immediately."
Blimey, Palanfirith, you are in killer mode today!
Revan, you take a shot yourself. 17- no good, I am afraid; the arrow pings off the wall.
Ok, the Orc archer fires at Palanfirith again, on a fast reload. 13 is way off though- he nearly shoots one of his friends!
Warriors attack the following: Argentis, Corlindel, and one of the new ones moves to attack Vardalain.
An 82 on Argentis is a damn good stab. That ends up as a 92. Unlucky time for no defending, Fire! A 12 B on you.
"Glancing blow to side. +3 hits." Well, that's ok.
A 68 on Corlindel. Comes out as a 78. A 4A... but the A is nasty.
"Strike along side of chest. 1 hit lost per round. Stunned 1 round."
That loses you your attack for this round, Corlindel, and leaves you vulnerable.
A 61 on Vardalain. But that is an 81 as Vardalain has no melee weapon drawn. So that is a 96. As Vardalain is unarmoured that is a 19D.
"Strike to lower leg. Tendons torn. +3 hits. -25 to activity. Stunned one round."
That's vicious, Vardalain- you need help.
Argentis takes his shot last of all. He rolls 33 for an 89 for a 10B.
"Minor chest wound. +3 hits. 1 hit per round. -5 to activity."
Ok. More reinforcements have arrived for the Orcs- two new warriors and a new archer!
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In the cave entrance
Palanfirith: 20/51/20/39 (longbow)
Vardalain: 40/11/25/50 (longbow) STUNNED -25 TO ACTIVITY
Argentis: -10/71/5/56 (sword)
Darvan: 20/42/15/32 (longsword)
Corlindel: 5/47/25/28 (2-handed sword) STUNNED (can attack) BLEEDING 1 per round
Revan: 15/33/10/32 (longbow)
Palidan: 15/22/10/? (shortsword)
Airwing: -15/37/20/32 (longsword)
Eliara: 35/22//10/30 (longbow)
Annúnfuin: 5/51/0/20 (shortsword)
Weak orc archers x2: 10/35/0/35 (composite bow)
Weak orc warriors x3: 10/35/0/40 (spears)
Weak orc warrior: 10/15/0/40 (spear) BLEEDING 3 A ROUND
Weak orc warrior: 10/10/0/40 (spear)
Weak orc warrior: 10/11/0/40 (spear) BLEEDING 1 A ROUND -5 TO ACTIVITY
Outside Cave
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Ok, guys, your turn... note that Vardalain loses his action due to the stun. Corlindel already lost his so he can act this round, but he still gets the defensive penalties when he is attacked.