Vardalain's status is not great. He's alive, and even conscious, but the reason I ask about travel plans is as you have two downed party members which may affect your arrangements. This isn't meant to be an intense mind twister- I just want to know what plans to are making to help them travel comfortably.
The rescued Elves will be ok, so long as you give them some clothes and food.
BTW, as well as experience there is also some money to be gotten from the Orcs but I am having to delay working out that sort of thing right now, until I have tkme to port the rules over.
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Ok, moving on at Baranar without the input of the others...
Phoe, you roll 76. Not a bad shot! Takes you to a 91, but these Dunlendings are unarmoured so that is a 13C!
"Minor forearm wound. +4 hits. 2 Hits per round. Stunned one round."
Nasty slash across his arm, Phoe! And as he is stunned he does not strikle back at you!
One Dunlending hacks at Andrmoir, but a 39 is not going anywhere.
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Baranar fight
Andromir: 25/53/53/43 (longsword)
Aiwendil: 25/17/20/20 (longsword)
Talin: -10/105/0/61 (handaxe)
Anglomir: -15/81/15/46 (longsword)
Dunlending sentries x4: 15/30/5/30 (handaxes)
Dunlending sentry: 15/13/5/30 (handaxes) STUNNED BLEEDING 2 A ROUND
Dunlending axethrowers x2: 15/30/5/30 (throwing axes)
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Ok, Baranar folks, keep it up!
Frankly, I think it is always in your best interests to NOT play nice and put an enemy down as soon as possible. You don't see Aragorn leaving a wounded Orc alone for a bit until it recovers and strikes him again and this Dunlending can kill you yet. Also 20 is low for a weapon skill; a stunned opponent is easier to hit and you need all the bonuses you can get.