USH'S LOTR RP Game part 2- The Fortress of Baranar

Started by Ushgarak211 pages

Repeating for new page...

Ok, I have been analyzing the situation.

I have decided there is a practical limit of 12 players.

At least half must have already met Arvedui and been hooked into the plot (Argentis, Anglomir, Aiwendil, Talin, William, Vardalain, Palanfirith).

The group can not be more than half Elven.

I think due to non-postage we can lose William and Anglomir.

This leaves:

1. Argentis (met Arvedui, non-Elf)
2. Aiwendil (met Arvedui, Elf)
3. Talin (met Arvedui, non-Elf)
4. Vardalain (met Arvedui, Elf)
5. Palanfirith (met Arvedui, Elf)

6. Andromir (new, non-Elf)
7. Annúnfuin (new, non-Elf)
8. Eliara (new, non-Elf (effectively))
9. Darvan (new, Elf)
10. Revan (new, Elf)
11. Palidan (new, Elf)
12. Corlindel (new, Elf)
13 Airwing (new, Elf)

As you can see, we are in trouble on two fronts still- too many players, too many Elves.

Much as I hate to ask, I could do with losing one of numbers 9-13.

That would leave us five players picked by Arvedui vs. seven newcomers, which I could handle. It would also levae five non-Elves to seven Elves, and one of those non is Half... which I would not be happy about but I could manage.

If we can hammer down a play group out of that, I can simply move the narrative to Baranar and pick up from there. But as it currently stands, things cannot be sustained. Even this compromise is pushing it as far as I can go (I would prefer a player cap of ten and ALL the old hands still playing and only a handful of Elves).

As time goes by, and new players become established into the plotline, this will become less of a problem.

Incidentally, if people like Rex want to leave as well, as his interest seems to be waning, then things get more complex.

you're the game master ush, you decide how many players you want to allow

I am, I am setting it at 12.

okie.... I wonder who the unlucky person will be

that's kinda hard...

It's worse if BB or Zink come back and say they DO want to play on after all.

I need the people who met Arvedui else the hook for the story falls apart. The story also does not work right if the party is predominantly Elven (after all, only one of nine was Elven in Fellowship!). The numbers as they were just did not add up.

If anyone has any ideas, please feel free to venture them. It is just that as soon as we had this breakdown in play I realised that it was only going to get worse if a change was not made.

If it comes down to it, I can TRY and move things on as they stand... but I cannot guarantee anything.

I can switch to be a Man Mage, If you need me to

Well, Kai is already in the wrong place due to sloppy work by me... we shall see.

I'm willing to switch to a non-elf if it'd help at all

🙁 ah, this game is great, I'ld hate to see it go before it even realy gets started 🙁

Is Red Drake still playing?

dunno

OOC
I'm still playing Ush it's just that I'm still waiting the answer if I could keep one of the composite bows from one orc at the cave but you just ignored my question aparently so I'll move on and also I've lost some pages and I'd like someone to update me to what happened so far, I've been connecting rarely because school vacation has ended...

🙁

Oh boy... Well pretty much we're in the middle of discussing the fate of the game, based on the fact that the vets aren't posting... Read the first post at the top of this page... (p 131)

Ush what do you need MORE of?

((erm... so... whats happening? 😮))

Top of the page, Phoe. As Revan says, we are discussing the future of the game.

Phoe is less available due to schoolwork right now, which is understandable.

What do I need more of, AA? Nothing, the game cannot possibly take more of anything!

do I get to stay ?