Well, actually...
(from the Push description)
"... When used in combat the difficulty is the defensive value of the target (although the GM is free to increase this for very heavy targets). A successful outcome will send the target prone. This can be resisted with a successful Strength roll by the target (if targeting mooks then assume they fall over if the outcome is equal or higher to their strength rather than rolling). If it succeeds in sending the target prone Push / Pull will also move a target one metre for every three points of Outcome. In this way Push / Pull can be used to send people over the edge of cliffs and buildings – but grabbing on to something to stop your fall is a stunt with a difficulty of 5."
Anyway, you still going first, Xeth?
Well, it is about at this point that the ledge gives way.
Up near the cavernous top of the vast cleft, the sound barely carries at all throughout the rest of the area, but the noise made is probably not the worst part of the giveaway. The worst part is the way in that the part of the ledge that crumbled is the part that Fire and Xeth were standing on.
The two of you are sent down on a slide down the side of the cavern that would be almost certainly fatal to a non-Jedi. Some thirty seconds later you hit the bottom, and four seconds after that you are spotted by s Zeitonian.
Oh, this is bad... half of Kuylen's force is out there, staring at you for a split second before they make their move.
All Gundy and Roan can do is kinda stare themselves at what just happened...
Well, Xeth and Marcus, Galder, Wraith and Rah are all immediately moving into the attack, firing a variety of different weapons at you. Many Zeitonian weapons are pointed at you, and more to the point, so are the large killder-death laser cannons, which you are right in the middle of the perfect firing arc of for all of them.
This is a fight that will kill you pretty quick.