USH'S MATRIX GAME- Zion play thread.

Started by Aliies51 pages

((out of sheer boredom, I drew Barb in matrix get-up... I'll post it tonight... does anyone else want their character drawn?))

"People need to come looking for us, it takes longer but we can't just openly tell people that their world is a lie... Mors is right, their minds would break"

"I've seen it happen myself. It's not a pretty sight."

(Heh, really? I was starting on it myself, but lets see what you did.)

((yeah, it's only simple but you're wearing an old fashion zoot suit with a black overcoat, white pants, shirt and tie weilding the same gun as the street fighter guy...))

((I've decided that I need to visualize this RP, it's that intense... therefore I'll be drawing characters, scenes and especially, the ships...
therefore here is the first work... Barbarossa.. sadly he looks a little thin, nothing like the structure I built the drawing on...))

"Good to see you all kept your cool, If you can just keep it like that when the shit hits the fan up in mechy world, then you'll do fine! Now as for guns or martial weapons against agents, in my opinion both can be effective, depending on what you want to achieve. Guns can be good to support of someone trying to get a way from an agent. But if you have to fight, leave your gun, won't do much good."

((So, here's my vision of what the Shez looks like, If it's not right then tell me and I can still make alterations at this stage in the drawing, I plan to fully edit this digtally once it's finished.))

((Aside from the spelling errors (which I think anyone except Ush would be prone to with the Shez's full name 😆 ) it looks good, Aliies. I'd be interested in your take on Hawk, though I've finished the basic sketch for him.))

Hawk leans back in his chair, just taking all the discussion in. "Guns aren't completely worthless, though. If you can take an Agent by surprise and get close enough... like Trinity."

There is one area I am fuzzy on, and that is not being sure about how many turrets the Shez has.

The hammer has four or five turrets, and she's the largest in the fleet, i thought three would suffice... as i said Ush, is there anything you want me to add to the picture as there's plenty room for modification!

Well, three is indeed my default, but so many people are going to be on the ship now that we might have to size it up a bit.

Nothing else I can think of.

I'll keep that in mind, the rest is sufficient then, though do you want her looking rough and well-worn or clean plating and wiring allround?

She's fairly worn.

Ok, I'm about to go to bed (1:00 am here) Four turrets then, worn and well-used and is the current twelve-pads alright or do we want more power captain? 😛

nice drawing

Originally posted by Ushgarak
Well, three is indeed my default, but so many people are going to be on the ship now that we might have to size it up a bit.

Nothing else I can think of.

That makes me think that this time we may be having a bit of real-world fighting this time around...

It is not without reason that characters have their real world and Matrix stats seperated; this was a consideration in the first game also, but the story didn't go that way. But the rules do mention what does and does not work.

The game is designed for both in and out of Matrix interaction, as is the films.

yea I already figured as much, certainly since we have outside of the matrix only skills

Ariadne hops lightly into the room, and then stops when she sees all of you.

"Holy jeez, what is this? I thought we were gearing up for covert work. It looks more like we're going to storm the Matrix by numbers!"

"Well more crew members does mean the better guys will be more likely to survive an Agent attack..." Hawk says aloud, mock-thoughfully.

Mors rises to greet Ariadne.

"Hello, Ariadne," Mors says, offering his hand. "It seems that Captain Dallas has become quite popular in the past two months. I haven't seen Rade, but we have the old crew from last mission, as well as five willing volunteers. Seven volunteers to the Percy, as well."