"Good to see you all kept your cool, If you can just keep it like that when the shit hits the fan up in mechy world, then you'll do fine! Now as for guns or martial weapons against agents, in my opinion both can be effective, depending on what you want to achieve. Guns can be good to support of someone trying to get a way from an agent. But if you have to fight, leave your gun, won't do much good."
((Aside from the spelling errors (which I think anyone except Ush would be prone to with the Shez's full name 😆 ) it looks good, Aliies. I'd be interested in your take on Hawk, though I've finished the basic sketch for him.))
Hawk leans back in his chair, just taking all the discussion in. "Guns aren't completely worthless, though. If you can take an Agent by surprise and get close enough... like Trinity."
It is not without reason that characters have their real world and Matrix stats seperated; this was a consideration in the first game also, but the story didn't go that way. But the rules do mention what does and does not work.
The game is designed for both in and out of Matrix interaction, as is the films.